Removed bandit/hero switching. Combining of Steel Bolts and added reload
anmiation to 4 and 8 pack crossbow bolts after fired and changed to
longer reload time.
This commit is contained in:
A Clark
2012-12-29 02:29:47 -06:00
parent 5208bc9719
commit b289a3b53f
4 changed files with 38 additions and 8 deletions

View File

@@ -21,9 +21,9 @@ if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to
private["_itemNew","_myModel","_humanity","_isBandit","_isHero"];
_myModel = (typeOf player);
_humanity = player getVariable ["humanity",0];
_isBandit = _humanity < -2000;
_isHero = _humanity > 5000;
//_humanity = player getVariable ["humanity",0];
//_isBandit = _humanity < -2000;
//_isHero = _humanity > 5000;
_itemNew = "Skin_" + _myModel;
if ( !(isClass(_config >> _itemNew)) ) then {

View File

@@ -43,6 +43,14 @@ if (_ammo isKindOf "SmokeShell") then {
//Check if need to place arrow
if (_ammo isKindOf "Bolt") then {
_id = _this spawn player_crossbowBolt;
// Reload animation if more that 1 in mag/pack
_count = player ammo _weapon;
if(_count >= 1) then {
_unit playActionNow "reloadMagazine";
};
};
if (_ammo isKindOf "GrenadeHand") then {

View File

@@ -72,6 +72,7 @@ while {true} do {
};
};
/*
if (_humanity < -2000 and !_isBandit) then {
_isBandit = true;
_model = typeOf player;
@@ -101,7 +102,8 @@ while {true} do {
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
};
};
*/
//Has infection?
if (r_player_infected) then {
[player,"cough",8,false] call dayz_zombieSpeak;
@@ -199,7 +201,7 @@ while {true} do {
};
};
//Record low bloow
//Record low blood
_lowBlood = player getVariable ["USEC_lowBlood", false];
if ((r_player_blood < r_player_bloodTotal) and !_lowBlood) then {
player setVariable["USEC_lowBlood",true,true];

View File

@@ -458,7 +458,7 @@ class cfgWeapons
{
dispersion = 0.001;
soundContinuous = 0;
reloadTime = 2.5;
reloadTime = 3.0;
reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload",0.316228,1,20};
begin1[] = {"dayz_weapons\sounds\crossbow_fire_0",0.177828,1,15};
begin2[] = {"dayz_weapons\sounds\crossbow_fire_1",0.177828,1,15};
@@ -708,11 +708,21 @@ class cfgMagazines
initSpeed = 150;
descriptionShort = "$STR_MAG_DESC_3";
displayNameShort = "$STR_MAG_ACTION_3";
class ItemActions
{
class ReloadMag
{
text = "Combine to 4 pack";
script = "spawn player_reloadMag;";
use[] = {"BoltSteel","BoltSteel","BoltSteel","BoltSteel"};
output[] = {"BoltSteel4pack"};
};
};
};
class BoltSteel4pack: CA_Magazine
{
scope = 2;
displayName = "$STR_MAG_NAME_3";
displayName = "Steel Bolt 4 Pack";
model = "\dayz_weapons\models\bolt_gear";
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
ammo = "BoltSteel";
@@ -720,11 +730,21 @@ class cfgMagazines
initSpeed = 150;
descriptionShort = "$STR_MAG_DESC_3";
displayNameShort = "$STR_MAG_ACTION_3";
class ItemActions
{
class ReloadMag
{
text = "Combine to 8 pack";
script = "spawn player_reloadMag;";
use[] = {"BoltSteel4pack","BoltSteel4pack"};
output[] = {"BoltSteel8pack"};
};
};
};
class BoltSteel8pack: CA_Magazine
{
scope = 2;
displayName = "$STR_MAG_NAME_3";
displayName = "Steel Bolt 8 Pack";
model = "\dayz_weapons\models\bolt_gear";
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
ammo = "BoltSteel";