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Update fn_fieldOfView
Made by @Victor-the-Cleaner
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@@ -8,7 +8,7 @@
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// <center angle of sector> and <sector width>.
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//
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// Example:
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// [position player, getDir player, 30, position enemy_tank] call BIS_fnc_inAngleSector
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// [position player, getDir player, 30, position enemy_tank] call fnc_inAngleSector
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// will return true if the vehicle named enemy_tank is within 30 degrees of where the player is pointing.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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