mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
This commit is contained in:
@@ -1308,6 +1308,37 @@ class CfgMagazines {
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displayName = "Fuel Barrel (Empty)";
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displayName = "Fuel Barrel (Empty)";
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picture = "\z\addons\dayz_epoch\pictures\equip_oildrum_e_CA.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_oildrum_e_CA.paa";
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descriptionShort = "210 litres of fuel per barrel (Empty)";
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descriptionShort = "210 litres of fuel per barrel (Empty)";
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class ItemActions {
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class Crafting
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{
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text = "$STR_EPOCH_PLAYER_276";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox","ItemHatchet"};
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output[] = {{"ItemFireBarrel_kit",1}};
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input[] = {{"ItemFuelBarrelEmpty",1},{"ItemJerryCan",1},{"PartWoodLumber",4}};
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};
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};
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class ItemFireBarrel_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Fire Barrel Kit";
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descriptionShort = "Fire Barrel";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "FireBarrel_DZ";
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};
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};
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};
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};
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class ItemJerrycan: CA_Magazine
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class ItemJerrycan: CA_Magazine
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{
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{
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@@ -1926,7 +1926,22 @@ class CfgVehicles {
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};
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};
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};
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};
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};
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};
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class Land_Fire_barrel;
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class FireBarrel_DZ: Land_Fire_barrel
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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offset[] = {0,1.5,0.5};
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mapSize = 2;
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armor = 400;
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displayName = "Fire Barrel";
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vehicleClass = "Fortifications";
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constructioncount = 3;
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removeoutput[] = {{"ItemFuelBarrelEmpty",1}};
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};
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// modular
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// modular
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class MetalFloor_DZ: ModularItems
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class MetalFloor_DZ: ModularItems
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@@ -2935,6 +2950,7 @@ class CfgVehicles {
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offset[] = {0,2.5,0};
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offset[] = {0,2.5,0};
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displayName = "Light Pole";
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displayName = "Light Pole";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"ItemPole",1}};
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};
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};
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class WoodGate_DZ: BuiltItems
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class WoodGate_DZ: BuiltItems
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{
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{
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@@ -4844,16 +4844,6 @@
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<French></French>
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<French></French>
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<Czech></Czech>
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<Czech></Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_232">
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<Original>Craft Wood Floor</Original>
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<English>Craft Wood Floor</English>
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<German></German>
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<Russian></Russian>
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<Spanish></Spanish>
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<Dutch>Creëer houten vloer</Dutch>
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<French></French>
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<Czech></Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_233">
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<Key ID="STR_EPOCH_PLAYER_233">
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<Original>Craft Stair Supports</Original>
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<Original>Craft Stair Supports</Original>
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<English>Craft Stair Supports</English>
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<English>Craft Stair Supports</English>
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@@ -5284,5 +5274,15 @@
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<French></French>
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<French></French>
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<Czech></Czech>
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<Czech></Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_276">
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<Original>Craft Fire Barrel</Original>
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<English>Craft Fire Barrel</English>
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<German></German>
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<Russian></Russian>
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<Spanish></Spanish>
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<Dutch></Dutch>
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<French></French>
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<Czech></Czech>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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@@ -1,4 +1,4 @@
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/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
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/*%FSM<HEAD>*/
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/*%FSM<HEAD>*/
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/*
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/*
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item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
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item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
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@@ -8,10 +8,10 @@ item3[] = {"time_sync",4,218,-325.000000,-25.000000,-225.000000,25.000000,1.0000
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item4[] = {"sync_the_time",2,250,-325.000000,50.000000,-225.000000,100.000000,0.000000,"sync" \n "the time"};
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item4[] = {"sync_the_time",2,250,-325.000000,50.000000,-225.000000,100.000000,0.000000,"sync" \n "the time"};
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item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
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item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
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item7[] = {"",7,210,-341.500000,220.999985,-333.500000,229.000015,0.000000,""};
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item7[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
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item8[] = {"",7,210,-341.500000,-154.000000,-333.500000,-146.000000,0.000000,""};
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item8[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""};
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item9[] = {"",7,210,283.500031,-79.000000,291.500000,-71.000000,0.000000,""};
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item9[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
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item10[] = {"",7,210,283.500031,146.000000,291.500000,154.000000,0.000000,""};
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item10[] = {"",7,210,221.000000,146.000000,229.000000,154.000000,0.000000,""};
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item11[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
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item11[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
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item12[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
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item12[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
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item13[] = {"update_objects",2,250,175.000000,50.000000,275.000000,100.000000,0.000000,"update objects"};
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item13[] = {"update_objects",2,250,175.000000,50.000000,275.000000,100.000000,0.000000,"update objects"};
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@@ -48,8 +48,8 @@ link22[] = {17,18};
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link23[] = {18,5};
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link23[] = {18,5};
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link24[] = {19,20};
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link24[] = {19,20};
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link25[] = {20,5};
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link25[] = {20,5};
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globals[] = {25.000000,1,0,0,0,640,480,1,33,6316128,1,-413.097137,179.503510,334.693787,-203.474945,675,613,1};
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globals[] = {25.000000,1,0,0,0,640,480,1,33,6316128,1,-352.091705,309.781433,349.997772,-250.100601,675,612,1};
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window[] = {0,-1,-1,-1,-1,1008,250,1528,250,1,693};
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window[] = {0,-1,-1,-1,-1,888,1810,3088,130,1,693};
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*//*%FSM</HEAD>*/
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*//*%FSM</HEAD>*/
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class FSM
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class FSM
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{
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{
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@@ -370,7 +370,6 @@ class FSM
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" _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [[""CAManBase"",""AllVehicles""], 130]);" \n
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" _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [[""CAManBase"",""AllVehicles""], 130]);" \n
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" if ( (!_keep) && (_nearby==0) && (_age > 20)) then {" \n
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" if ( (!_keep) && (_nearby==0) && (_age > 20)) then {" \n
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" deleteVehicle _x;" \n
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" deleteVehicle _x;" \n
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" sleep 0.25;" \n
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" _delQty = _delQty + 1;" \n
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" _delQty = _delQty + 1;" \n
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" };" \n
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" };" \n
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" };" \n
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" };" \n
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@@ -379,7 +378,6 @@ class FSM
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"{" \n
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"{" \n
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" if (local _x) then {" \n
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" if (local _x) then {" \n
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" deleteVehicle _x;" \n
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" deleteVehicle _x;" \n
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" sleep 0.25;" \n
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" _delQtyFP = _delQtyFP + 1;" \n
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" _delQtyFP = _delQtyFP + 1;" \n
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" };" \n
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" };" \n
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"} forEach _fireplaces;" \n
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"} forEach _fireplaces;" \n
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