+ [FIXED] Testing some dupe fixes now require that no player is nearby

when selling vehicles, safe actions, and "take" items.
This commit is contained in:
vbawol
2013-06-02 11:46:48 -05:00
parent 8fc7e16515
commit b24dce7298
6 changed files with 127 additions and 90 deletions

View File

@@ -9,7 +9,11 @@ TradeInprogress = true;
_obj = _this;
// Silently exit if object no longer exists
if(isNull _obj) exitWith { TradeInprogress = false; };
if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
// Test cannot lock while another player is nearby
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot pack vault while another player is nearby." , "PLAIN DOWN"]; };
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
@@ -36,37 +40,36 @@ if(_location1 distance _location2 > 0.1) exitWith {
_obj setVariable["packing",0];
};
player playActionNow "Medic";
_dir = direction _obj;
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
if(!isNull _obj) then {
if(!isNull _obj and alive _obj) then {
//place tent (local)
_bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"];
_bag setdir _dir;
_bag setpos _pos;
player reveal _bag;
player playActionNow "Medic";
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
_holder = "WeaponHolder" createVehicle _pos;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
// Remove from database
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
if (isServer) then {
dayzDeleteObj call server_deleteObj;
};
// Set down vault "take" item
_bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"];
// Delete original
deleteVehicle _obj;
_bag setdir _dir;
_bag setpos _pos;
player reveal _bag;
// Empty weapon holder
_holder = "WeaponHolder" createVehicle _pos;
//Add weapons
_objWpnTypes = _weapons select 0;
@@ -95,7 +98,6 @@ if(!isNull _obj) then {
_countr = _countr + 1;
} forEach _objWpnTypes;
cutText ["Your Safe has been packed", "PLAIN DOWN"];
s_player_packvault = -1;