+ [FIXED] Testing some dupe fixes now require that no player is nearby

when selling vehicles, safe actions, and "take" items.
This commit is contained in:
vbawol
2013-06-02 11:46:48 -05:00
parent 8fc7e16515
commit b24dce7298
6 changed files with 127 additions and 90 deletions

View File

@@ -12,6 +12,10 @@ _obj = _this;
// Silently exit if object no longer exists
if(isNull _obj) exitWith { TradeInprogress = false; };
// Test cannot lock while another player is nearby
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot lock vault while another player is nearby." , "PLAIN DOWN"]; };
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];