+ [FIXED] Testing some dupe fixes now require that no player is nearby

when selling vehicles, safe actions, and "take" items.
This commit is contained in:
vbawol
2013-06-02 11:46:48 -05:00
parent 8fc7e16515
commit b24dce7298
6 changed files with 127 additions and 90 deletions

View File

@@ -3,6 +3,10 @@ private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in",
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
// Test cannot lock while another player is nearby
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot trade while another player is nearby." , "PLAIN DOWN"]; };
// [part_out,part_in, qty_out, qty_in, loc];
_activatingPlayer = _this select 1;