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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -5,7 +5,7 @@ class equip_woodensplint : CA_Magazine {
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descriptionShort = $STR_ITEM_DESC_WOODENSPLINT;
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descriptionShort = $STR_ITEM_DESC_WOODENSPLINT;
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model = "\z\addons\dayz_communityassets\models\woodensplint.p3d";
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model = "\z\addons\dayz_communityassets\models\woodensplint.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_woodensplint_ca.paa";
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picture = "\z\addons\dayz_communityassets\pictures\equip_woodensplint_ca.paa";
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type = 256;
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type = 256; //WeaponSlotItem * 2 in vanilla
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class ItemActions {
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class ItemActions {
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class Use {
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class Use {
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text = $STR_ACTIONS_BRACE_LEG;
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text = $STR_ACTIONS_BRACE_LEG;
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@@ -307,13 +307,11 @@ while {r_action_count != 0 and Dayz_constructionContext select 4} do {
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_object setVectorUp [0,0,1];
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_object setVectorUp [0,0,1];
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};
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};
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_position = +(_tmp);
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_position = +(_tmp);
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_object setPosATL _position;
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_object setPosATL _position;
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// check now that ghost is not colliding
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call _checkBuildingCollision;
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diag_log format ["_objColliding: %1", _objColliding];
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};
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};
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// check now that ghost is not colliding
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call _checkBuildingCollision;
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// try to dock a beam from current ghost to another beams nearby
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// try to dock a beam from current ghost to another beams nearby
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call _checkBeam2Magnet;
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call _checkBeam2Magnet;
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@@ -373,7 +371,7 @@ while {r_action_count != 0 and Dayz_constructionContext select 4} do {
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};
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};
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};
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};
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};
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};
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uiSleep 0.01;
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uiSleep 0.03;
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};
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};
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if (!_actionBuildHidden) then { // player can't build until all is fine
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if (!_actionBuildHidden) then { // player can't build until all is fine
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