Fix ear and eye not displaying in Epoch UI

This commit is contained in:
icomrade
2016-07-25 14:26:43 -04:00
parent 28a522ba64
commit b2289e35c5
2 changed files with 22 additions and 4 deletions

View File

@@ -524,7 +524,7 @@ class RscTitles
class RscPicture_1304: RscPictureGUI class RscPicture_1304: RscPictureGUI
{ {
idc = 1304; idc = 1304;
text = "\z\addons\dayz_code\gui\status\status_noise.paa"; text = "\z\addons\dayz_code\gui\status\status_ear_ca.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY; y = 0.30 * safezoneH + safezoneY;
w = 0.075; w = 0.075;
@@ -533,12 +533,30 @@ class RscTitles
class RscPicture_1305: RscPictureGUI class RscPicture_1305: RscPictureGUI
{ {
idc = 1305; idc = 1305;
text = "\z\addons\dayz_code\gui\status\status_visible.paa"; text = "\z\addons\dayz_code\gui\status\status_eye_ca.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY; y = 0.37 * safezoneH + safezoneY;
w = 0.075; w = 0.075;
h = 0.10; h = 0.10;
}; };
class RscPicture_1308: RscPictureGUI
{
idc = 1308;
//text = "\z\addons\dayz_code\gui\status\val_5_ca.paa";
x = 0.929813 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1309: RscPictureGUI
{
idc = 1309;
//text = "\z\addons\dayz_code\gui\status\val_5_ca.paa";
x = 0.929813 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
}; };
}; };
}; };

View File

@@ -31,8 +31,8 @@ _bloodVal = r_player_blood / r_player_bloodTotal;
_ctrlFood = _display displayCtrl 1301; _ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302; _ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306; //TeeChange _ctrlTemp = _display displayCtrl 1306; //TeeChange
_ctrlEar = _display displayCtrl 1304; _ctrlEar = _display displayCtrl 1308;
_ctrlEye = _display displayCtrl 1305; _ctrlEye = _display displayCtrl 1309;
//_ctrlHumanity = _display displayCtrl 1207; //_ctrlHumanity = _display displayCtrl 1207;
_ctrlCombat = _display displayCtrl 1307; _ctrlCombat = _display displayCtrl 1307;
_ctrlFracture = _display displayCtrl 1203; _ctrlFracture = _display displayCtrl 1203;