diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 1e81b9fc4..6c0aed6a3 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -384,9 +384,15 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu }; //Packing my tent - if(_isTent and _ownerID == dayz_characterID) then { - if ((s_player_packtent < 0) and (player distance _cursorTarget < 3)) then { - s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; + if(_isTent) then { + if (_ownerID == dayz_characterID) then { + if ((s_player_packtent < 0) and (player distance _cursorTarget < 3)) then { + s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; + }; + } else { + if ((s_player_packtent < 0) and (player distance _cursorTarget < 3)) then { + s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; + }; }; } else { player removeAction s_player_packtent;