Fix inconsistent USEC_infected and USEC_BloodQty variable

This commit is contained in:
A Man
2022-06-04 15:44:41 +02:00
parent 7bbd8efe4f
commit b0723714c5
2 changed files with 3 additions and 10 deletions

View File

@@ -50,10 +50,7 @@ while {r_doLoop} do {
_cureChance = if (_isOwner) then {0.10 + _cureAttempt} else {0.05 + _cureAttempt};
if ([_cureChance] call fn_chance) then {
r_player_infected = false;
player setVariable["USEC_infected",false,false];
PVDZ_serverStoreVar = [player,"USEC_infected",false];
publicVariableServer "PVDZ_serverStoreVar";
player setVariable["USEC_infected",false,true];
} else {
_infectedStatus = if (r_player_infected) then { "Infected" } else { "Cured" };
_cureAttempt = _cureAttempt + 0.01;