mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Sync near player checks
Checking if the player is the closest is not always the best idea, this fixes a few dupes and syncs the distance for all player checks
This commit is contained in:
@@ -2,21 +2,20 @@ if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call day
|
||||
dayz_actionInProgress = true;
|
||||
|
||||
/*
|
||||
[_obj] spawn player_packVault;
|
||||
[_obj] spawn player_packVault;
|
||||
*/
|
||||
|
||||
private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished","_ComboMatch"];
|
||||
private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished","_ComboMatch","_typeOf"];
|
||||
|
||||
_obj = _this;
|
||||
_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
|
||||
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
|
||||
_typeOf = typeOf _obj;
|
||||
_packedClass = getText (configFile >> "CfgVehicles" >> _typeOf >> "packedClass");
|
||||
_text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
|
||||
|
||||
// Silently exit if object no longer exists
|
||||
if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
|
||||
|
||||
// Server_handleSafeGear is called unscheduled and exits if the object is null, so two players packing at the same time will not work
|
||||
_playerNear = _obj call dze_isnearest_player;
|
||||
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
|
||||
_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
|
||||
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
|
||||
|
||||
_ownerID = _obj getVariable["CharacterID","0"];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
@@ -29,7 +28,7 @@ s_player_packvault = 1;
|
||||
|
||||
if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
|
||||
|
||||
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
|
||||
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
|
||||
|
||||
format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
|
||||
uiSleep 1;
|
||||
@@ -37,17 +36,17 @@ _location1 = getPosATL player;
|
||||
uiSleep 5;
|
||||
_location2 = getPosATL player;
|
||||
|
||||
if(_location1 distance _location2 > 0.1) exitWith {
|
||||
if (_location1 distance _location2 > 0.1) exitWith {
|
||||
format[localize "str_epoch_player_122",_text] call dayz_rollingMessages;
|
||||
s_player_packvault = -1;
|
||||
dayz_actionInProgress = false;
|
||||
};
|
||||
|
||||
if (!isNull _obj && alive _obj) then {
|
||||
if (!isNull _obj && {alive _obj}) then {
|
||||
[player,"tentpack",0,false] call dayz_zombieSpeak;
|
||||
|
||||
_finished = ["Medic",1] call fn_loopAction;
|
||||
if (isNull _obj or !_finished) exitWith {};
|
||||
if (isNull _obj || !_finished) exitWith {};
|
||||
|
||||
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
|
||||
|
||||
@@ -58,10 +57,11 @@ if (!isNull _obj && alive _obj) then {
|
||||
|
||||
PVDZE_handleSafeGear = [player,_obj,2];
|
||||
publicVariableServer "PVDZE_handleSafeGear";
|
||||
//wait for response from server to verify pack was logged and gear added before proceeding
|
||||
waitUntil {!isNil "dze_waiting"};
|
||||
|
||||
waitUntil {!isNil "dze_waiting"}; // wait for response from server to verify pack was logged and gear added before proceeding
|
||||
|
||||
format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
|
||||
};
|
||||
|
||||
s_player_packvault = -1;
|
||||
dayz_actionInProgress = false;
|
||||
|
||||
Reference in New Issue
Block a user