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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Sync near player checks
Checking if the player is the closest is not always the best idea, this fixes a few dupes and syncs the distance for all player checks
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@@ -1,24 +1,26 @@
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/*
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[_obj] call player_packTent;
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[_obj] call player_packTent;
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*/
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished","_posPlayer","_text"];
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private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished","_posPlayer","_text","_typeOf"];
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_obj = _this;
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_typeOf = typeOf _obj;
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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};
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// Make sure no other players are nearby
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase",10]) > 1;
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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_packobj = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "pack");
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_packobj = getText (configFile >> "CfgVehicles" >> _typeOf >> "pack");
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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@@ -27,7 +29,7 @@ s_player_packtentinfected = -1;
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_campItems = ["IC_DomeTent","IC_Tent"];
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if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems) then {
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if (_ownerID in [dayz_characterID,dayz_playerUID] || {_typeOf in _campItems}) then {
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages;};
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@@ -38,7 +40,7 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
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[player,"tentpack",0,false,20] call dayz_zombieSpeak;
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[player,20,true,getPosATL player] call player_alertZombies;
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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_text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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_finished = ["Medic",1] call fn_loopAction;
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@@ -48,11 +50,8 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
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_posPlayer = getPosATL player;
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_pos set [2,_posPlayer select 2];
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if (_pos select 2 < 0) then {
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_pos set [2,0];
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};
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if (_pos select 2 < 0) then {_pos set [2,0];};
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//place tent (local)
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_bag = _packobj createVehicle [0,0,0];
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_bag setDir _dir;
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_bag setPosATL _pos;
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@@ -76,4 +75,5 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
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} else {
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localize "str_fail_tent_pack" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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