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Sync near player checks
Checking if the player is the closest is not always the best idea, this fixes a few dupes and syncs the distance for all player checks
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@@ -5,7 +5,7 @@ _userList = (findDisplay 711194) displayCtrl 7001;
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lbClear _userList;
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_closePeople = if (DZE_plotManagementMustBeClose) then { player nearEntities ["CAManBase", 10] } else { playableUnits };
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_closePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities ["CAManBase", 12]} else {playableUnits};
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{
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if (isPlayer _x) then {
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