Sync near player checks

Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
This commit is contained in:
oiad
2020-06-13 11:26:44 +12:00
parent ac79d91ca0
commit b06d3d4623
16 changed files with 147 additions and 216 deletions

View File

@@ -1,8 +1,6 @@
private ["_item","_type","_hasHarvested","_knifeArray","_PlayerNear","_isListed","_activeKnife","_text","_dis","_sfx","_qty","_string","_isZombie","_humanity","_finished"];
if (dayz_actionInProgress) exitWith {
localize "str_player_actionslimit" call dayz_rollingMessages;
};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_item = _this;
@@ -12,7 +10,7 @@ _hasHarvested = _item getVariable["meatHarvested",false];
_knifeArray = [];
_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities ["CAManBase", 10]) > 1;
_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities ["CAManBase", 12]) > 1;
if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages; dayz_actionInProgress = false;};
//Count how many active tools the player has
@@ -34,7 +32,7 @@ if ((count _knifeArray) < 1) exitWith {
if ((count _knifeArray > 0) and !_hasHarvested) then {
//Use sharpest knife player has
_activeKnife = _knifeArray select 0;
//Get Animal Type
_isListed = isClass (configFile >> "CfgSurvival" >> "Meat" >> _type);
_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
@@ -43,7 +41,7 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
_sfx = "gut";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {};
@@ -60,12 +58,12 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
} else {
PVCDZ_obj_GutBody =[_item,_qty];
publicVariable "PVCDZ_obj_GutBody";
//if (!achievement_Gut) then {achievement_Gut = true;};
};
["knives",0.2] call fn_dynamicTool;
if (_isZombie) then {
// Reduce humanity for gutting zeds
_humanity = player getVariable ["humanity",0];
@@ -79,4 +77,5 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
uiSleep 0.02;
_string call dayz_rollingMessages;
};
dayz_actionInProgress = false;