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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
moved above takebag
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@@ -37,6 +37,9 @@ _claimedBy = _holder getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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// test to see if item still exists just before adding and removing
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if(isNull _holder) exitWith { sleep 1; DZE_CanPickup = true; };
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if(_classname isKindOf "Bag_Base_EP1") then {
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if(_classname isKindOf "Bag_Base_EP1") then {
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_PlayerNear = _holder call dze_isnearest_player;
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_PlayerNear = _holder call dze_isnearest_player;
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@@ -46,9 +49,6 @@ if(_classname isKindOf "Bag_Base_EP1") then {
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player action ["TakeBag", _holder];
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player action ["TakeBag", _holder];
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};
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};
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// test to see if item still exists just before adding and removing
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if(isNull _holder) exitWith { sleep 1; DZE_CanPickup = true; };
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_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];
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_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];
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_qty = count _obj;
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_qty = count _obj;
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