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https://github.com/EpochModTeam/DayZ-Epoch.git
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Comment some unused achievement code
Vanilla commits:3ec1cc3c5d3171f68bee
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@@ -22,7 +22,7 @@ _zombieKills = player getVariable ["zombieKills",0];
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_headShots = player getVariable ["headShots",0];
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_humanKills = player getVariable ["humanKills",0];
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_banditKills = player getVariable ["banditKills",0];
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_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
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//_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
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_combattimeout = player getVariable["combattimeout",0];
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_inCombat = player getVariable ["inCombat",false];
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_ConfirmedHumanKills = player getVariable ["ConfirmedHumanKills",0];
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@@ -81,7 +81,7 @@ player setVariable ["humanKills",_humanKills,true];
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player setVariable ["banditKills",_banditKills,true];
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player setVariable ["characterID",_charID,true];
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player setVariable ["worldspace",_worldspace];
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player setVariable ["Achievements",_achievements];
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//player setVariable ["Achievements",_achievements];
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player setVariable ["combattimeout",_combattimeout,false];
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player setVariable ["inCombat",_inCombat,true];
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@@ -90,8 +90,8 @@ player setVariable ["ConfirmedBanditKills",_ConfirmedBanditKills,true];
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player setVariable ["friendlies",_friendlies,true];
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player setVariable ["DZE_display_name",_tagSetting,true];
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PVDZ_serverStoreVar = [player,"Achievements",_achievements];
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publicVariableServer "PVDZ_serverStoreVar";
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//PVDZ_serverStoreVar = [player,"Achievements",_achievements];
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//publicVariableServer "PVDZ_serverStoreVar";
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call dayz_resetSelfActions;
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eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
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