From afd093c72e209f2a084e8ba08537693e39231f12 Mon Sep 17 00:00:00 2001 From: ebayShopper Date: Sun, 19 Feb 2017 19:08:16 -0500 Subject: [PATCH] Make smoke and grenade tripwires single use Vanilla commit: https://github.com/DayZMod/DayZ/commit/0780b490adb98634c4d2dd35b812c0103f5fb3ab --- SQF/dayz_code/Configs/CfgVehicles/Traps.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgVehicles/Traps.hpp b/SQF/dayz_code/Configs/CfgVehicles/Traps.hpp index 20fd47271..9f9977164 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Traps.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Traps.hpp @@ -335,7 +335,7 @@ class TrapTripwireGrenade : TrapItems { script = "tripgrenade"; // compiled script variable name (used by server side loop) initState = 1; // initial armed state - singleUse = 0; + singleUse = 1; requireplot = 0; constructioncount = 1; @@ -387,7 +387,7 @@ class TrapTripwireSmoke : TrapItems { script = "tripsmoke"; // compiled script variable name (used by server side loop) initState = 1; // initial armed state - singleUse = 0; + singleUse = 1; requireplot = 0; constructioncount = 1;