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https://github.com/EpochModTeam/DayZ-Epoch.git
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Sauerland mission file part 1
This commit is contained in:
150
Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext
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150
Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext
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respawn = "BASE";
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respawndelay = 5;
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onLoadMission="DayZ_Epoch Sauerland";
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OnLoadIntro = "Welcome to Sauerland";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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disabledAI = true;
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disableChannels[]={0,2,6};
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enableItemsDropping=0;
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briefing = 0;
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debriefing = 0;
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onPauseScript = "";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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class Header
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{
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gameType = COOP; //DM, Team, Coop, ...
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minPlayers = 1; //min # of players the mission supports
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maxPlayers = 100; //Max # of players the mission supports
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};
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aiKills = 1;
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diagRadio = 1;
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diagHit = 1;
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class RscText
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{
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type = 0;
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idc = -1;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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style = 0x100;
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font = Zeppelin32;
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SizeEx = 0.03921;
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colorText[] = {1,1,1,1};
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colorBackground[] = {0, 0, 0, 0};
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linespacing = 1;
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};
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class RscPicture
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{
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access=0;
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type=0;
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idc=-1;
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style=48;
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colorBackground[]={0,0,0,0};
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colorText[]={1,1,1,1};
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font="TahomaB";
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sizeEx=0;
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lineSpacing=0;
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text="";
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};
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class RscLoadingText : RscText
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{
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style = 2;
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x = 0.323532;
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y = 0.666672;
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w = 0.352944;
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h = 0.039216;
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sizeEx = 0.03921;
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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class RscProgress
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{
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x = 0.344;
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y = 0.619;
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w = 0.313726;
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h = 0.0261438;
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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colorFrame[] = {0,0,0,0};
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colorBar[] = {1,1,1,1};
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};
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class RscProgressNotFreeze
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{
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idc = -1;
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type = 45;
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style = 0;
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x = 0.022059;
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y = 0.911772;
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w = 0.029412;
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h = 0.039216;
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texture = "#(argb,8,8,3)color(0,0,0,0)";
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};
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//
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// the loading screen itself
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//
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class DayZ_loadingScreen
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{
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idd = -1;
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duration = 10e10;
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fadein = 0;
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fadeout = 0;
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name = "loading screen";
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class controlsBackground
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{
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class blackBG : RscText
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{
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x = safezoneX;
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y = safezoneY;
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w = safezoneW;
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h = safezoneH;
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text = "";
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colorText[] = {0,0,0,0};
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colorBackground[] = {0,0,0,1};
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};
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/*
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class nicePic : RscPicture
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{
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style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
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x = safezoneX + safezoneW/2 - 0.25;
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y = safezoneY + safezoneH/2 - 0.2;
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w = 0.5;
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h = 0.4;
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text = "img\nicePic.paa";
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};
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*/
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};
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class controls
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{
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class Title1 : RscLoadingText
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{
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text = "$STR_LOADING"; // "Loading" text in the middle of the screen
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};
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class CA_Progress : RscProgress // progress bar, has to have idc 104
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{
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idc = 104;
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type = 8; // CT_PROGRESS
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style = 0; // ST_SINGLE
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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};
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class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
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{
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idc = 103;
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};
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class Name2: RscText // the text on the top-left
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{
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idc = 101;
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x = 0.05;
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y = 0.029412;
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w = 0.9;
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h = 0.04902;
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text = "";
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sizeEx = 0.05;
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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};
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};
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93
Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf
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93
Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf
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/*
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For DayZ Epoch
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_instance = 24; //The instance
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dayzHiveRequest = [];
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initialized = false;
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dayz_previousID = 0;
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//disable greeting menu
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epochconfig
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnArea= 1500; // Default = 1500
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//
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MaxVehicleLimit = 300; // Default = 50
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MaxDynamicDebris = 500; // Default = 100
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dayz_MapArea = 18000; // Default = 10000
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dayz_minpos = -1000;
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dayz_maxpos = 26000;
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dayz_paraSpawn = true;
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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dayz_maxAnimals = 5; // Default: 8
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dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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DynamicVehicleDamageHigh = 100; // Default: 100
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DZE_BuildOnRoads = false; // Default: False
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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dayz_fullMoonNights = true;
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 0.5;
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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if (isServer) then {
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//Compile vehicle configs
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
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// Add trader citys
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_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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};
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if (!isDedicated) then {
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//Conduct map operations
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0 fadeSound 0;
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waitUntil {!isNil "dayz_loadScreenMsg"};
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dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
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//Run the player monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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//anti Hack
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[] execVM "\z\addons\dayz_code\system\antihack.sqf";
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//Lights
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//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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//Start Dynamic Weather
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execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
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#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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1544
Server Files/MPMissions/DayZ_Epoch_25.sauerland/mission.sqm
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1544
Server Files/MPMissions/DayZ_Epoch_25.sauerland/mission.sqm
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,158 @@
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// DayZ Epoch TRADERS for 17
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serverTraders = ["Tanny_PMC","Graves","US_Delta_Force_AR_EP1","GUE_Commander","Damsel3","Soldier_MG_PKM_PMC","GUE_Worker2","GUE_Woodlander2","RUS_Soldier2","Drake_Light","GUE_Woodlander3","Soldier_GL_PMC","GUE_Villager3","CIV_EuroWoman01_EP1","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","RUS_Commander","Damsel5","TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Ins_Woodlander3","Dr_Hladik_EP1","pook_Doc_Bell47","Ins_Woodlander2","TK_CIV_Woman02_EP1","Damsel3"];
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// Hero Vendor
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menu_Tanny_PMC = [
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[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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// Ammunition Friendly
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menu_Graves = [
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[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
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[],
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"friendly"
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];
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// Weapons Friendly
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menu_US_Delta_Force_AR_EP1 = [
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[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"friendly"
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];
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// Friendly Vehicles
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menu_GUE_Commander = [
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[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
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[],
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"friendly"
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];
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// General Store
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menu_Damsel3 = [
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[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
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[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
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"neutral"
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];
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// Weapons neutral
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menu_Soldier_MG_PKM_PMC = [
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[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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// Ammunition Neutral
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menu_GUE_Worker2 = [
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[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
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[],
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"neutral"
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];
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// Neutral Building/Parts
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menu_GUE_Woodlander2 = [
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[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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// Bandit Trader
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menu_RUS_Soldier2 = [
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[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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// Aircraft Dealer
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menu_Drake_Light = [
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[["Airplanes",517],["Helicopter Unarmed",519]],
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[],
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"neutral"
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];
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// Vehicles Neutral
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menu_GUE_Woodlander3 = [
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[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
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[],
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"neutral"
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];
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// Black Market Vendor
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menu_Soldier_GL_PMC = [
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[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[],
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"neutral"
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];
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// Friendly Building/Parts
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menu_GUE_Villager3 = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[],
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"friendly"
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];
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// General Store 2
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menu_CIV_EuroWoman01_EP1 = [
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[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
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[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
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"friendly"
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];
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// Medical Supplies
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menu_Dr_Annie_Baker_EP1 = [
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[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"friendly"
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];
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// North Wholesaler
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menu_RUS_Commander = [
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[["Wholesale",555]],
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[],
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"neutral"
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];
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// General Store 3
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menu_Damsel5 = [
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[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
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[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
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"neutral"
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];
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// West Wholesaler
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menu_TK_Special_Forces_MG_EP1 = [
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[["Wholesale",636]],
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[],
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"neutral"
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];
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// North Boat Vendor
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menu_TK_Special_Forces_EP1 = [
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[["Boats Armed",558],["Boats Unarmed",557]],
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[],
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"neutral"
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];
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// Weapons neutral 2
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menu_Ins_Soldier_AR = [
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[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[],
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"neutral"
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];
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// Ammunition Neutral 2
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menu_Ins_Lopotev = [
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[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
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[],
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"neutral"
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];
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// Vehicles Neutral 2
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menu_Ins_Worker2 = [
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[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
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[],
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"neutral"
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];
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// Neutral Building/Parts
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menu_Ins_Woodlander3 = [
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[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
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[],
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"neutral"
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];
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// Medical Supplies 2
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menu_Dr_Hladik_EP1 = [
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[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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];
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// Boat Trader 2
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menu_Ins_Woodlander2 = [
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[["Boats Armed",673],["Boats Unarmed",672]],
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[],
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"neutral"
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];
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// Medical Supplies 3
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menu_pook_Doc_Bell47 = [
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[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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];
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