private arrays part 1

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[VB]AWOL
2013-10-22 09:10:27 -05:00
parent e303e033b6
commit af4b876cde
41 changed files with 47 additions and 46 deletions

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@@ -5,7 +5,7 @@
To Do - Light poles - Automatic lighting for bases (with or without generator) - Menu action to switch off house and tower lights - Add sparks and electrical sound - Add slight randomness to 'reliable' light source - Try and use ASC_EU lights for map based streetlights so they have bulbs and look better - Towers within 20m of 3 house light sources may not always light up - Add Custom (enterable) buildings and items (water pump). Maybe create brighter house lightpoints at further distances to compensate for engine limits.
Wishlist - Detect weather to make lights fail in thunder :)
*/
private ["_sunrise","_slpTime","_lpRange","_hsRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_doHouse","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlDelLights","_hndlFailLights","_ndGen","_trgRng","_rngPlyr","_lightTrig","_lmpCol"];
private ["_sunrise","_slpTime","_lpRange","_hsRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_doHouse","_doTower","_doLight","_fnHr","_stHr","_plyr","_ndGen","_trgRng","_rngPlyr","_lightTrig","_lmpCol"];
//Start / Stop Time
_stHr = _this select 0;