mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 17:39:18 +03:00
private arrays part 1
This commit is contained in:
@@ -1,4 +1,4 @@
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private ["_text","_rawmeat","_cookedmeat","_meat","_meatcooked","_qty","_started","_finished","_animState","_isMedic","_removed","_dis","_sfx"];
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private ["_text","_rawmeat","_cookedmeat","_meat","_meatcooked","_qty","_started","_finished","_animState","_isMedic","_removed","_dis","_sfx","_textraw"];
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if(TradeInprogress) exitWith { cutText ["Cooking already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -10,7 +10,8 @@ s_player_warndog = -1;
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_handle setFSMVariable ["_watchDog",_watchDog];
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_warn = {
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_handle = _this select 0;
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private ["_watchDog","_dog","_nearby","_senseSkill","_handle"];
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_handle = _this select 0;
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while {_watchDog and alive _dog} do {
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_watchDog = _handle getFSMVariable "_watchDog";
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_senseSkill = _handle getFSMVariable "_senseSkill";
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@@ -1,4 +1,4 @@
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private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_abort","_canSize","_configVeh","_capacity","_nameText","_isOk","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
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private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_abort","_canSize","_configVeh","_capacity","_nameText","_isOk","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_isVehicle","_configSrcVeh","_capacitySrc","_nameTextSrc","_isFillok","_curFuelSrc","_newFuelSrc","_vehicleSrc"];
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if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
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TradeInprogress = true;
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@@ -12,8 +12,8 @@ if(!(isNull _vehicleSrc)) then {
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_isVehicle = ((_vehicleSrc isKindOf "AllVehicles") and !(_vehicleSrc isKindOf "Man"));
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// If fuel source is vehicle get actual capacity
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_configSrcVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicleSrc);
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_capacitySrc = getNumber(_configVeh >> "fuelCapacity");
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_nameTextSrc = getText(_configVeh >> "displayName");
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_capacitySrc = getNumber(_configSrcVeh >> "fuelCapacity");
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_nameTextSrc = getText(_configSrcVeh >> "displayName");
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};
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// Get all nearby vehicles within 30m
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@@ -1,4 +1,4 @@
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private ["_item","_hasKnife","_hasKnifeBlunt","_hasHarvested","_qty","_text","_string","_type","_started","_finished","_animState","_isMedic","_array","_isListed","_config"];
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private ["_item","_hasKnife","_hasKnifeBlunt","_hasHarvested","_qty","_text","_string","_type","_started","_finished","_animState","_isMedic","_isListed","_config"];
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if(TradeInprogress) exitWith { cutText ["Gutting animal already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_array","_hasHarvested","_hasKnifeBlunt","_humanity"];
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private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_hasHarvested","_hasKnifeBlunt","_humanity"];
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if(TradeInprogress) exitWith { cutText ["Gutting zombie already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private["_vehicle"];
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private ["_vehicle","_removed"];
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_vehicle = _this select 3;
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if(TradeInprogress) exitWith { cutText ["Hotwire vehicle already in progress." , "PLAIN DOWN"]; };
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@@ -1,4 +1,4 @@
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private ["_qty","_started","_finished","_animState","_isMedic","_abort","_fillCounter","_dis","_sfx"];
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private ["_qty","_started","_finished","_animState","_isMedic","_abort","_fillCounter","_dis","_sfx","_displayName","_fuelCans"];
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if(TradeInprogress) exitWith { cutText ["Fill Jerry already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_broken","_playerNear","_obj","_qty"];
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private ["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_playerNear","_obj","_qty"];
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// Exit if player zombie
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if(player isKindOf "PZombie_VB") exitWith {};
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@@ -2,7 +2,7 @@
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_objHupDiff","_objHdwnDiff","_needNear","_vehicle","_inVehicle"];
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private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_objHupDiff","_objHdwnDiff","_needNear","_vehicle","_inVehicle","_previewCounter"];
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if(TradeInprogress) exitWith { cutText ["\n\nBuilding already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -3,7 +3,7 @@
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Usage: spawn player_chopWood;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree"];
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private ["_isOk","_objName","_finished","_proceed","_counter","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree","_finishedTime","_item"];
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if(TradeInprogress) exitWith { cutText ["\n\nHarvest wood already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -19,7 +19,7 @@ class ItemActions
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};
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};
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*/
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag"];
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_onLadder","_itemorignal","_hasdrinkitem","_hasoutput","_config","_text","_sfx","_dis","_itemtodrop","_nearByPile","_item","_display"];
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private ["_onLadder","_itemorignal","_hasdrinkitem","_hasoutput","_config","_text","_sfx","_dis","_itemtodrop","_nearByPile","_item","_display","_invehicle"];
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disableserialization;
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call gear_ui_init;
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@@ -1,4 +1,4 @@
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private ["_onLadder","_itemorignal","_hasfooditem","_rawfood","_hasoutput","_config","_text","_regen","_dis","_sfx","_itemtodrop","_nearByPile","_item","_display","_rawexceptions","_badfood"];
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private ["_onLadder","_itemorignal","_hasfooditem","_rawfood","_hasoutput","_config","_text","_regen","_dis","_sfx","_itemtodrop","_nearByPile","_item","_display","_rawexceptions","_badfood","_invehicle"];
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disableserialization;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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@@ -3,7 +3,7 @@
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Usage: spawn player_mineOre;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_rock","_distance2d","_rockBox","_rocks","_findNearestRock"];
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private ["_isOk","_objName","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_rock","_distance2d","_rockBox","_rocks","_findNearestRock","_item","_rnd"];
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if(TradeInprogress) exitWith { cutText ["\n\nOre Mining already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest","_avaliable_slots"];
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private ["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest"];
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disableSerialization;
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call gear_ui_init;
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@@ -83,8 +83,8 @@ if ( _consume_magsize > _create_magsize) then {
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_qtynew_consume_ammo = 0;
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};
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if ((_qtynew_create_mags + _qtynew_consume_mags) > _avaliable_slots) exitWith {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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if ((_qtynew_create_mags + _qtynew_consume_mags) > (_qty_create_mags + _qty_consume_mags + _qty_free_slots)) exitWith {
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cutText [localize "str_player_24", "PLAIN DOWN"];
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};
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_qtynew_consume_mags_full = floor(_qtynew_consume_ammo/_consume_magsize);
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_qtynew_create_mags_full = floor(_qtynew_create_ammo/_create_magsize);
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@@ -1,4 +1,4 @@
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private ["_vehicle","_started","_finished","_animState","_isMedic","_abort","_configVeh","_nameText","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_towTruck","_vehicleFits","_worldPos","_veh","_box","_p1","_p2","_maxX","_maxY","_location1","_location2","_location3","_location4","_towTruckSize","_allowedSize"];
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private ["_vehicle","_started","_finished","_animState","_isMedic","_abort","_configVeh","_nameText","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_towTruck","_towTruckSize","_allowedSize"];
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if(TradeInprogress) exitWith { cutText ["Already in progress." , "PLAIN DOWN"] };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID"];
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private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID"];
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID"];
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private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -1,4 +1,4 @@
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private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic"];
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private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
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// [part_out,part_in, qty_out, qty_in,"buy"];
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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@@ -1,4 +1,4 @@
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private ["_buy","_number"];
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private ["_ok"];
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dayz_selectedVault = _this select 3;
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dayz_combination = "";
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