Update harvest wood

Harvest wood with a hatchet drops a wood pile or a wood log now. Also lumber planks can be crafted directly from wood logs now.
This commit is contained in:
A Man
2020-05-27 14:15:37 +02:00
parent 34b2276dd7
commit ae79f4ce8c
2 changed files with 17 additions and 10 deletions

View File

@@ -1,8 +1,6 @@
private ["_unit","_ammo","_weapon","_projectile","_tree"];
_unit = _this select 0;
_weapon = _this select 1;
_ammo = _this select 4;
_projectile = _this select 6;
private ["_ammo","_tree","_distance2d","_damage","_itemOut"];
_ammo = _this select 4;
if (_ammo in ["Hatchet_Swing_Ammo","Chainsaw_Swing_Ammo"]) then {
_tree = objNull;
@@ -16,7 +14,7 @@ if (_ammo in ["Hatchet_Swing_Ammo","Chainsaw_Swing_Ammo"]) then {
if (!isNull _tree) then {
// get 2d distance
_distance2d = [player, _tree] call BIS_fnc_distance2D;
if (_distance2d <= 5) then {
// damage must be going down
_damage = damage _tree;
@@ -30,7 +28,7 @@ if (_ammo in ["Hatchet_Swing_Ammo","Chainsaw_Swing_Ammo"]) then {
deleteVehicle _tree;
};
};
_itemOut = if (_ammo == "Chainsaw_Swing_Ammo") then {"PartWoodLumber"} else {"PartWoodPile"}; // Log can be crafted to > 2x plank > 4x woodpile
_itemOut = [["PartWoodPile","PartWoodPile","ItemLog"] call BIS_fnc_selectRandom,"PartWoodLumber"] select (_ammo == "Chainsaw_Swing_Ammo");
[_itemOut,1,1] call fn_dropItem;
[player,60,false,getPosATL player] spawn player_alertZombies;