Add coin support to dayz_Server and login

New variables: DZE_groupManagement = false; //Enable or disable group
management. Enabled by default
DZE_MoneyStorageClasses = []; // If using a Single currency system
(Z_SingleCurrency = true;), this is an array of object classes players
can store coins in

if Z_SingleCurrency = true; the hive is now set up to handle coin
updates on players, characters, and objects.
if DZE_groupManagement = true; the hive is now set up to save groups

group and coin variables are set in player_monitor.fsm, for
vehicles/objects it's set in the server_monitor.sqf file for objects in
the DZE_MoneyStorageClasses array

Also, this commit includes a change to the way the hive spawns in
vehicles. vehicles are now created at [0,0,0] and moved using setPosATL
to their saved position. Thanks for the tip @ndavalos  @eraser1
This commit is contained in:
icomrade
2016-08-03 18:01:22 -04:00
parent de9d3feb0f
commit ae78fde067
6 changed files with 117 additions and 39 deletions

View File

@@ -1,8 +1,8 @@
// [_object,_type] spawn server_updateObject;
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
if (isNil "sm_done") exitWith {};
private ["_objectID","_objectUID","_object_position","_isNotOk","_object","_type","_recorddmg","_forced","_lastUpdate","_needUpdate","_object_inventory","_object_damage","_objWallDamage","_object_killed","_object_maintenance","_object_variables"];
private ["_object","_type","_objectID","_objectUID","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk"];
_object = _this select 0;
_type = _this select 1;
_recorddmg = false;
@@ -11,10 +11,10 @@ _forced = if (count _this > 2) then {_this select 2} else {false};
_objectID = "0";
_objectUID = "0";
if !((isNil "_object") or {isNull _object}) then {
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
};
if ((isNil "_object") || {isNull _object}) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"};
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
if ((typeName _objectID == "SCALAR") || (typeName _objectUID == "SCALAR")) then {
#ifdef OBJECT_DEBUG
@@ -65,7 +65,7 @@ _object_position = {
};
_object_inventory = {
private ["_inventory","_previous","_key"];
private ["_inventory","_key","_isNormal","_coins"];
if (_object isKindOf "TrapItems") then {
_inventory = [["armed",_object getVariable ["armed",false]]];
} else {
@@ -90,9 +90,19 @@ _object_inventory = {
//if (str _inventory != _previous) then {
_object setVariable["lastInventory",_inventory];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:",_objectUID] + str _inventory + ":";
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1]; //set to invalid value if getVariable fails to prevent overwriting of coins in DB
_key = format["CHILD:309:%1:%2:%3:",_objectUID,_inventory,_coins];
} else {
_key = format["CHILD:309:%1:%2:",_objectUID,_inventory];
};
} else {
_key = format["CHILD:303:%1:",_objectID] + str _inventory + ":";
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1];
_key = format["CHILD:303:%1:%2:%3:",_objectID,_inventory,_coins];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
};
};
#ifdef OBJECT_DEBUG
@@ -188,12 +198,23 @@ _object_maintenance = {
_variables set [count _variables, ["padlockCombination", _accessArray]];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:%2:",_objectUID,_ownerArray];
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1];
_key = format["CHILD:309:%1:%2:%3:",_objectUID,_ownerArray,_coins];
} else {
_key = format["CHILD:309:%1:%2:",_objectUID,_ownerArray];
};
_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],0]; //Wont work just now.
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_ownerArray];
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1];
_key = format["CHILD:303:%1:%2:%3:",_objectID,_ownerArray,_coins];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_ownerArray];
};
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],0];
};
// #ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: Maintenance, "+ str(_key));
// #endif
@@ -214,9 +235,19 @@ _object_variables = {
_variables set [count _variables, ["BuildLock", _lockedArray]];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:%2:",_objectUID,_variables];
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1];
_key = format["CHILD:309:%1:%2:%3:",_objectUID,_variables,_coins];
} else {
_key = format["CHILD:309:%1:%2:",_objectUID,_variables];
};
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_variables];
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1];
_key = format["CHILD:303:%1:%2:%3:",_objectID,_variables,_coins];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_variables];
};
};
_key call server_hiveWrite;
};