Add coin support to dayz_Server and login

New variables: DZE_groupManagement = false; //Enable or disable group
management. Enabled by default
DZE_MoneyStorageClasses = []; // If using a Single currency system
(Z_SingleCurrency = true;), this is an array of object classes players
can store coins in

if Z_SingleCurrency = true; the hive is now set up to handle coin
updates on players, characters, and objects.
if DZE_groupManagement = true; the hive is now set up to save groups

group and coin variables are set in player_monitor.fsm, for
vehicles/objects it's set in the server_monitor.sqf file for objects in
the DZE_MoneyStorageClasses array

Also, this commit includes a change to the way the hive spawns in
vehicles. vehicles are now created at [0,0,0] and moved using setPosATL
to their saved position. Thanks for the tip @ndavalos  @eraser1
This commit is contained in:
icomrade
2016-08-03 18:01:22 -04:00
parent de9d3feb0f
commit ae78fde067
6 changed files with 117 additions and 39 deletions

View File

@@ -1,4 +1,4 @@
private ["_characterID","_temp","_currentWpn","_magazines","_force","_isNewPos","_humanity","_isNewGear","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState","_name"];
private ["_debug","_distance","_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_currentModel","_currentAnim","_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_group","_playerBackp","_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince","_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character","_magazines","_characterID","_force","_charPos","_isInVehicle","_name","_Achievements","_isNewMed","_isNewPos","_isNewGear"];
//[player,array]
_character = _this select 0;
@@ -88,7 +88,7 @@ if (_characterID != "0") then {
};
//Process update
if (_characterID != "0") then {
//if (_characterID != "0") then {
//Record stats while we're here
/*
Check previous stats against what client had when they logged in
@@ -164,13 +164,31 @@ if (_characterID != "0") then {
if (!isNull _character) then {
if (alive _character) then {
//Wait for HIVE to be free and send request
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity];
if (Z_SingleCurrency) then {
_coins = _character getVariable [Z_MoneyVariable, -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins];
} else {
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity];
};
//diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID);
//diag_log format["HIVE: SYNC: [%1,%2,%3,%4]",_characterID,_playerPos,_playerGear,_playerBackp];
_key call server_hiveWrite;
};
};
if (Z_SingleCurrency) then { //update global coins
_globalCoins = _character getVariable ["GlobalMoney", -1];
_bankCoins = _character getVariable ["MoneySpecial", -1];
_key = format["CHILD:205:%1:%2:%3:%4:",(getPlayerUID _character),dayZ_instance,_globalCoins,_bankCoins];
_key call server_hiveWrite;
};
if (DZE_groupManagement) then { //update player group
_group = _character getVariable ["savedGroup", []];
_key = format["CHILD:204:%1:%2:%3:",(getPlayerUID _character),dayZ_instance, _group];
_key call server_hiveWrite;
};
// If player is in a vehicle, keep its position updated
if (vehicle _character != _character) then {
[vehicle _character, "position"] call server_updateObject;
@@ -183,5 +201,5 @@ if (_characterID != "0") then {
if (_timeSince > 0) then {
_character setVariable ["lastTime",(diag_ticktime - _timeLeft)];
};
};
//};
};