mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
Add coin support to dayz_Server and login
New variables: DZE_groupManagement = false; //Enable or disable group management. Enabled by default DZE_MoneyStorageClasses = []; // If using a Single currency system (Z_SingleCurrency = true;), this is an array of object classes players can store coins in if Z_SingleCurrency = true; the hive is now set up to handle coin updates on players, characters, and objects. if DZE_groupManagement = true; the hive is now set up to save groups group and coin variables are set in player_monitor.fsm, for vehicles/objects it's set in the server_monitor.sqf file for objects in the DZE_MoneyStorageClasses array Also, this commit includes a change to the way the hive spawns in vehicles. vehicles are now created at [0,0,0] and moved using setPosATL to their saved position. Thanks for the tip @ndavalos @eraser1
This commit is contained in:
@@ -1,4 +1,4 @@
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private ["_doLoop","_hiveVer","_isHiveOk","_playerID","_playerObj","_primary","_key","_charID","_playerName","_backpack","_isNew","_inventory","_survival","_model","_config","_mags","_wpns","_bcpk","_newPlayer","_isInfected"];
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private ["_playerID","_forEachIndex","_endMission","_0","_1","_timeleft","_doLoop","_key","_primary","_model","_inventory","_backpack","_survival","_CharacterCoins","_group","_playerCoins","_BankCoins","_hiveVer","_mags","_wpns","_bcpk","_config","_isInfected","_remaining","_playerObj","_playerName","_newPlayer","_isNew","_charID","_isHiveOk"];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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@@ -17,6 +17,10 @@ _backpack = [];
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_survival = [0,0,0];
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_model = "";
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_isInfected = 0;
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_CharacterCoins = 0;
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_group = [];
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_playerCoins = 0;
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_BankCoins = 0;
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if (_playerID == "") then {
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_playerID = [_playerObj] call FNC_GetPlayerUID;
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@@ -78,10 +82,9 @@ if ((_primary select 0) == "ERROR") exitWith {
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//Process request
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_newPlayer = _primary select 1;
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_isNew = count _primary < 7; //_result select 1;
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_isNew = count _primary < 10; //_result select 1;
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_charID = _primary select 2;
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//diag_log ("LOGIN RESULT: " + str(_primary));
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/* PROCESS */
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_hiveVer = 0;
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@@ -90,14 +93,20 @@ if (!_isNew) then {
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_inventory = _primary select 4;
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_backpack = _primary select 5;
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_survival = _primary select 6;
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_group = _primary select 7;
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_CharacterCoins = _primary select 7;
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_model = _primary select 8;
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_hiveVer = _primary select 9;
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_group = _primary select 9;
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_playerCoins = _primary select 10;
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_BankCoins = _primary select 11;
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_hiveVer = _primary select 12;
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if !(_model in AllPlayers) then {_model = "Survivor2_DZ";};
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} else {
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_isInfected = if (DZE_PlayerZed) then {_primary select 3} else {0};
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_model = _primary select 4;
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_hiveVer = _primary select 5;
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_group = _primary select 5;
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_playerCoins = _primary select 6;
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_BankCoins = _primary select 7;
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_hiveVer = _primary select 8;
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if (isNil "_model") then {
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_model = "Survivor2_DZ";
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} else {
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@@ -122,7 +131,7 @@ if (!_isNew) then {
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_isHiveOk = if (_hiveVer >= dayz_hiveVersionNo) then {true} else {false}; //EDITED
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PVCDZ_plr_Login = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
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PVCDZ_plr_Login = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected,_group,_CharacterCoins,_playerCoins,_BankCoins];
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(owner _playerObj) publicVariableClient "PVCDZ_plr_Login";
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//Make player wait until ghost timer is up.
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@@ -1,4 +1,4 @@
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private ["_characterID","_temp","_currentWpn","_magazines","_force","_isNewPos","_humanity","_isNewGear","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState","_name"];
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private ["_debug","_distance","_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_currentModel","_currentAnim","_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_group","_playerBackp","_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince","_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character","_magazines","_characterID","_force","_charPos","_isInVehicle","_name","_Achievements","_isNewMed","_isNewPos","_isNewGear"];
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//[player,array]
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_character = _this select 0;
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@@ -88,7 +88,7 @@ if (_characterID != "0") then {
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};
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//Process update
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if (_characterID != "0") then {
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//if (_characterID != "0") then {
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//Record stats while we're here
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/*
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Check previous stats against what client had when they logged in
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@@ -164,13 +164,31 @@ if (_characterID != "0") then {
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if (!isNull _character) then {
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if (alive _character) then {
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//Wait for HIVE to be free and send request
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_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity];
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if (Z_SingleCurrency) then {
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_coins = _character getVariable [Z_MoneyVariable, -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
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_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins];
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} else {
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_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity];
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};
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//diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID);
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//diag_log format["HIVE: SYNC: [%1,%2,%3,%4]",_characterID,_playerPos,_playerGear,_playerBackp];
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_key call server_hiveWrite;
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};
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};
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if (Z_SingleCurrency) then { //update global coins
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_globalCoins = _character getVariable ["GlobalMoney", -1];
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_bankCoins = _character getVariable ["MoneySpecial", -1];
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_key = format["CHILD:205:%1:%2:%3:%4:",(getPlayerUID _character),dayZ_instance,_globalCoins,_bankCoins];
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_key call server_hiveWrite;
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};
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if (DZE_groupManagement) then { //update player group
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_group = _character getVariable ["savedGroup", []];
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_key = format["CHILD:204:%1:%2:%3:",(getPlayerUID _character),dayZ_instance, _group];
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_key call server_hiveWrite;
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};
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// If player is in a vehicle, keep its position updated
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if (vehicle _character != _character) then {
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[vehicle _character, "position"] call server_updateObject;
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@@ -183,5 +201,5 @@ if (_characterID != "0") then {
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if (_timeSince > 0) then {
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_character setVariable ["lastTime",(diag_ticktime - _timeLeft)];
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};
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};
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//};
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};
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@@ -1,8 +1,8 @@
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// [_object,_type] spawn server_updateObject;
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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if (isNil "sm_done") exitWith {};
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private ["_objectID","_objectUID","_object_position","_isNotOk","_object","_type","_recorddmg","_forced","_lastUpdate","_needUpdate","_object_inventory","_object_damage","_objWallDamage","_object_killed","_object_maintenance","_object_variables"];
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private ["_object","_type","_objectID","_objectUID","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk"];
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_object = _this select 0;
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_type = _this select 1;
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_recorddmg = false;
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@@ -11,10 +11,10 @@ _forced = if (count _this > 2) then {_this select 2} else {false};
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_objectID = "0";
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_objectUID = "0";
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if !((isNil "_object") or {isNull _object}) then {
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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};
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if ((isNil "_object") || {isNull _object}) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"};
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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if ((typeName _objectID == "SCALAR") || (typeName _objectUID == "SCALAR")) then {
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#ifdef OBJECT_DEBUG
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@@ -65,7 +65,7 @@ _object_position = {
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};
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_object_inventory = {
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private ["_inventory","_previous","_key"];
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private ["_inventory","_key","_isNormal","_coins"];
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if (_object isKindOf "TrapItems") then {
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_inventory = [["armed",_object getVariable ["armed",false]]];
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} else {
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@@ -90,9 +90,19 @@ _object_inventory = {
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//if (str _inventory != _previous) then {
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_object setVariable["lastInventory",_inventory];
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if (_objectID == "0") then {
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_key = format["CHILD:309:%1:",_objectUID] + str _inventory + ":";
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if (Z_SingleCurrency) then {
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_coins = _object getVariable [Z_MoneyVariable, -1]; //set to invalid value if getVariable fails to prevent overwriting of coins in DB
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_key = format["CHILD:309:%1:%2:%3:",_objectUID,_inventory,_coins];
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} else {
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_key = format["CHILD:309:%1:%2:",_objectUID,_inventory];
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};
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} else {
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_key = format["CHILD:303:%1:",_objectID] + str _inventory + ":";
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if (Z_SingleCurrency) then {
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_coins = _object getVariable [Z_MoneyVariable, -1];
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_key = format["CHILD:303:%1:%2:%3:",_objectID,_inventory,_coins];
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} else {
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_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
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};
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};
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#ifdef OBJECT_DEBUG
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@@ -188,12 +198,23 @@ _object_maintenance = {
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_variables set [count _variables, ["padlockCombination", _accessArray]];
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if (_objectID == "0") then {
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_key = format["CHILD:309:%1:%2:",_objectUID,_ownerArray];
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if (Z_SingleCurrency) then {
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_coins = _object getVariable [Z_MoneyVariable, -1];
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_key = format["CHILD:309:%1:%2:%3:",_objectUID,_ownerArray,_coins];
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} else {
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_key = format["CHILD:309:%1:%2:",_objectUID,_ownerArray];
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};
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_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],0]; //Wont work just now.
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} else {
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_key = format["CHILD:303:%1:%2:",_objectID,_ownerArray];
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if (Z_SingleCurrency) then {
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_coins = _object getVariable [Z_MoneyVariable, -1];
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_key = format["CHILD:303:%1:%2:%3:",_objectID,_ownerArray,_coins];
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} else {
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_key = format["CHILD:303:%1:%2:",_objectID,_ownerArray];
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};
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_key = format["CHILD:306:%1:%2:%3:",_objectID,[],0];
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};
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// #ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: Maintenance, "+ str(_key));
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// #endif
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@@ -214,9 +235,19 @@ _object_variables = {
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_variables set [count _variables, ["BuildLock", _lockedArray]];
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if (_objectID == "0") then {
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_key = format["CHILD:309:%1:%2:",_objectUID,_variables];
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if (Z_SingleCurrency) then {
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_coins = _object getVariable [Z_MoneyVariable, -1];
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_key = format["CHILD:309:%1:%2:%3:",_objectUID,_variables,_coins];
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} else {
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_key = format["CHILD:309:%1:%2:",_objectUID,_variables];
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};
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} else {
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_key = format["CHILD:303:%1:%2:",_objectID,_variables];
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if (Z_SingleCurrency) then {
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_coins = _object getVariable [Z_MoneyVariable, -1];
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_key = format["CHILD:303:%1:%2:%3:",_objectID,_variables,_coins];
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} else {
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_key = format["CHILD:303:%1:%2:",_objectID,_variables];
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};
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};
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_key call server_hiveWrite;
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};
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