player save now updates properly

This commit is contained in:
[VB]AWOL
2013-09-18 03:44:02 -05:00
parent 9fe0395138
commit ae12ed5b0d

View File

@@ -33,6 +33,8 @@ while {true} do {
_vel = velocity player;
_speed = round((_vel distance [0,0,0]) * 3.5);
_saveTime = (playersNumber west * 2) + 10;
//reset position
_randomSpot = true;
_tempPos = getPosATL _refObj;
@@ -230,17 +232,22 @@ while {true} do {
};
//Save Checker
if (dayz_unsaved or ((time - dayz_lastSave) > 300)) then {
dayzPlayerSave = [player,dayz_Magazines,false,false];
publicVariableServer "dayzPlayerSave";
if (dayz_unsaved) then {
if ((time - dayz_lastSave) > _saveTime) then {
dayzPlayerSave = [player,dayz_Magazines,false,false];
publicVariableServer "dayzPlayerSave";
// diag_log format["Save Checker: %1", dayzPlayerSave];
dayz_unsaved = false;
if (isServer) then {
dayzPlayerSave call server_playerSync;
//diag_log format["Save Checker: %1", dayzPlayerSave];
if (isServer) then {
dayzPlayerSave call server_playerSync;
};
dayz_lastSave = time;
dayz_Magazines = [];
};
dayz_lastSave = time;
dayz_Magazines = [];
};
//Attach Trigger Current Object