mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
player save now updates properly
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@@ -32,6 +32,8 @@ while {true} do {
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_size = (sizeOf typeOf _refObj) * _factor;
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_vel = velocity player;
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_speed = round((_vel distance [0,0,0]) * 3.5);
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_saveTime = (playersNumber west * 2) + 10;
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//reset position
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_randomSpot = true;
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@@ -230,17 +232,22 @@ while {true} do {
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};
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//Save Checker
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if (dayz_unsaved or ((time - dayz_lastSave) > 300)) then {
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dayzPlayerSave = [player,dayz_Magazines,false,false];
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publicVariableServer "dayzPlayerSave";
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if (dayz_unsaved) then {
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if ((time - dayz_lastSave) > _saveTime) then {
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dayzPlayerSave = [player,dayz_Magazines,false,false];
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publicVariableServer "dayzPlayerSave";
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// diag_log format["Save Checker: %1", dayzPlayerSave];
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dayz_unsaved = false;
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if (isServer) then {
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dayzPlayerSave call server_playerSync;
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//diag_log format["Save Checker: %1", dayzPlayerSave];
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if (isServer) then {
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dayzPlayerSave call server_playerSync;
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};
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dayz_lastSave = time;
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dayz_Magazines = [];
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};
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dayz_lastSave = time;
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dayz_Magazines = [];
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};
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//Attach Trigger Current Object
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