diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp index a901f1369..369bb4c46 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp @@ -284,7 +284,7 @@ class ItemPlotDeed: CA_Magazine { sfx = "document"; class ItemActions { class Crafting { - text = $STR_EPOCH_PLAYER_317; + text = $STR_EPOCH_PLOTDEED_ACTION; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 3f9db7362..ada89fb2f 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -563,7 +563,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // open Gate if (_isGate && _isClosed && _isUnlocked && _canDo) then { if (s_player_openGate < 0) then { - s_player_openGate = player addAction [localize "STR_EPOCH_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true]; + s_player_openGate = player addAction [localize "STR_BLD_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true]; }; } else { player removeAction s_player_openGate; @@ -572,7 +572,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Close Gate if (_isGate && _isOpen && _isUnlocked && _canDo) then { if (s_player_CloseGate < 0) then { - s_player_CloseGate = player addAction [localize "STR_EPOCH_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true]; + s_player_CloseGate = player addAction [localize "STR_BLD_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true]; }; } else { player removeAction s_player_CloseGate; @@ -581,7 +581,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Set if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then { if (s_player_setCode < 0) then { - s_player_setCode = player addAction [localize "STR_EPOCH_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true]; + s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true]; }; } else { player removeAction s_player_setCode; @@ -590,7 +590,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur //Lock Build point if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then { if (s_player_BuildLock < 0) then { - s_player_BuildLock = player addAction [localize "STR_EPOCH_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true]; + s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true]; }; } else { player removeAction s_player_BuildLock; @@ -599,7 +599,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur //UnLock Build point if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then { if (s_player_BuildUnLock < 0) then { - s_player_BuildUnLock = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true]; + s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true]; }; } else { player removeAction s_player_BuildUnLock; @@ -608,7 +608,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Unlock Gate/House if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then { if (s_player_unlockhouse < 0) then { - s_player_unlockhouse = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true]; + s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true]; }; } else { player removeAction s_player_unlockhouse; @@ -617,7 +617,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Lock Gate/House if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then { if (s_player_lockhouse < 0) then { - s_player_lockhouse = player addAction [localize "STR_EPOCH_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true]; + s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true]; }; } else { player removeAction s_player_lockhouse; @@ -626,7 +626,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur //Break In if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then { if (s_player_breakinhouse < 0) then { - s_player_breakinhouse = player addAction [localize "STR_EPOCH_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true]; + s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true]; }; } else { player removeAction s_player_breakinhouse; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 352dd2606..ef6b00d17 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -9710,6 +9710,78 @@ Kovový plot Metallzaun + + Open Gate + Open Gate + Открыть + Open Gate + Open Gate + Open Gate + Open Gate + + + Close Gate + Close Gate + Закрыть + Close Gate + Close Gate + Close Gate + Close Gate + + + Set Lock Code + Set Lock Code + Установить код + Set Lock Code + Set Lock Code + Set Lock Code + Set Lock Code + + + Lock Build + Lock Build + Закрыть постройку + Lock Build + Lock Build + Lock Build + Lock Build + + + Unlock Build + Unlock Build + Открыть постройку + Unlock Build + Unlock Build + Unlock Build + Unlock Build + + + Unlock Gate + Unlock Gate + Разблокировать + Unlock Gate + Takel voertuig aan Heli + Unlock Gate + Unlock Gate + + + Lock Gate + Lock Gate + Заблокировать + Lock Gate + Takel voertuig aan Heli + Lock Gate + Lock Gate + + + Break In + Break In + Взломать + Break In + Break In + Break In + Break In + @@ -13090,14 +13162,6 @@ Vous ne pouvez accéder à des engins de vos amis dans ce domaine. Můžete mít přístup pouze zařízení uživatele do této oblasti. - - Craft Plot Pole - Craft Plot Pole - Создать: Plot Pole - Craft Plot Pole - Craft Plot Pole - Craft Plot Pole - You can't perform this action while in a vehicle. You can't perform this action while in a vehicle. @@ -13548,78 +13612,6 @@ Attach to Heli Attach to Heli - - Open Gate - Open Gate - Открыть - Open Gate - Open Gate - Open Gate - Open Gate - - - Close Gate - Close Gate - Закрыть - Close Gate - Close Gate - Close Gate - Close Gate - - - Set Lock Code - Set Lock Code - Установить код - Set Lock Code - Set Lock Code - Set Lock Code - Set Lock Code - - - Lock Build - Lock Build - Закрыть постройку - Lock Build - Lock Build - Lock Build - Lock Build - - - Unlock Build - Unlock Build - Открыть постройку - Unlock Build - Unlock Build - Unlock Build - Unlock Build - - - Unlock Gate - Unlock Gate - Разблокировать - Unlock Gate - Takel voertuig aan Heli - Unlock Gate - Unlock Gate - - - Lock Gate - Lock Gate - Заблокировать - Lock Gate - Takel voertuig aan Heli - Lock Gate - Lock Gate - - - Break In - Break In - Взломать - Break In - Break In - Break In - Break In - Your humanity is too %1, this trader refuses to talk to you Dein Menschlichkeitswert ist zu %1, dieser Händler will nicht mit dir reden @@ -14460,6 +14452,14 @@ Plot Deed Plot Deed + + Craft Plot Pole + Grundstücks-Markierung herstellen + Создать: Plot Pole + Craft Plot Pole + Craft Plot Pole + Craft Plot Pole + Deed to a plot of land, similar to a plot pole. Erlaubt dir, ein Grundstück zu beanspruchen und eine Grundstücks-Markierung zu setzen. @@ -15908,6 +15908,14 @@ Wall w/ Door Locked Wall w/ Door Locked + + Wall with locked door constructed out of plywood and lumber. + Wall with locked door constructed out of plywood and lumber. + Wall with locked door constructed out of plywood and lumber. + Wall with locked door constructed out of plywood and lumber. + Wall with locked door constructed out of plywood and lumber. + Wall with locked door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. Wall with door constructed out of plywood and lumber.