diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp
index a901f1369..369bb4c46 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp
@@ -284,7 +284,7 @@ class ItemPlotDeed: CA_Magazine {
sfx = "document";
class ItemActions {
class Crafting {
- text = $STR_EPOCH_PLAYER_317;
+ text = $STR_EPOCH_PLOTDEED_ACTION;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 3f9db7362..ada89fb2f 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -563,7 +563,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// open Gate
if (_isGate && _isClosed && _isUnlocked && _canDo) then {
if (s_player_openGate < 0) then {
- s_player_openGate = player addAction [localize "STR_EPOCH_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
+ s_player_openGate = player addAction [localize "STR_BLD_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
};
} else {
player removeAction s_player_openGate;
@@ -572,7 +572,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Close Gate
if (_isGate && _isOpen && _isUnlocked && _canDo) then {
if (s_player_CloseGate < 0) then {
- s_player_CloseGate = player addAction [localize "STR_EPOCH_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
+ s_player_CloseGate = player addAction [localize "STR_BLD_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
};
} else {
player removeAction s_player_CloseGate;
@@ -581,7 +581,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Set
if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_setCode < 0) then {
- s_player_setCode = player addAction [localize "STR_EPOCH_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
+ s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
};
} else {
player removeAction s_player_setCode;
@@ -590,7 +590,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Lock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then {
if (s_player_BuildLock < 0) then {
- s_player_BuildLock = player addAction [localize "STR_EPOCH_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
+ s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildLock;
@@ -599,7 +599,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//UnLock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then {
if (s_player_BuildUnLock < 0) then {
- s_player_BuildUnLock = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
+ s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildUnLock;
@@ -608,7 +608,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Unlock Gate/House
if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_unlockhouse < 0) then {
- s_player_unlockhouse = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
+ s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
};
} else {
player removeAction s_player_unlockhouse;
@@ -617,7 +617,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Lock Gate/House
if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then {
if (s_player_lockhouse < 0) then {
- s_player_lockhouse = player addAction [localize "STR_EPOCH_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
+ s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
};
} else {
player removeAction s_player_lockhouse;
@@ -626,7 +626,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Break In
if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then {
if (s_player_breakinhouse < 0) then {
- s_player_breakinhouse = player addAction [localize "STR_EPOCH_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
+ s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_breakinhouse;
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 352dd2606..ef6b00d17 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -9710,6 +9710,78 @@
Kovový plot
Metallzaun
+
+ Open Gate
+ Open Gate
+ Открыть
+ Open Gate
+ Open Gate
+ Open Gate
+ Open Gate
+
+
+ Close Gate
+ Close Gate
+ Закрыть
+ Close Gate
+ Close Gate
+ Close Gate
+ Close Gate
+
+
+ Set Lock Code
+ Set Lock Code
+ Установить код
+ Set Lock Code
+ Set Lock Code
+ Set Lock Code
+ Set Lock Code
+
+
+ Lock Build
+ Lock Build
+ Закрыть постройку
+ Lock Build
+ Lock Build
+ Lock Build
+ Lock Build
+
+
+ Unlock Build
+ Unlock Build
+ Открыть постройку
+ Unlock Build
+ Unlock Build
+ Unlock Build
+ Unlock Build
+
+
+ Unlock Gate
+ Unlock Gate
+ Разблокировать
+ Unlock Gate
+ Takel voertuig aan Heli
+ Unlock Gate
+ Unlock Gate
+
+
+ Lock Gate
+ Lock Gate
+ Заблокировать
+ Lock Gate
+ Takel voertuig aan Heli
+ Lock Gate
+ Lock Gate
+
+
+ Break In
+ Break In
+ Взломать
+ Break In
+ Break In
+ Break In
+ Break In
+
@@ -13090,14 +13162,6 @@
Vous ne pouvez accéder à des engins de vos amis dans ce domaine.
Můžete mít přístup pouze zařízení uživatele do této oblasti.
-
- Craft Plot Pole
- Craft Plot Pole
- Создать: Plot Pole
- Craft Plot Pole
- Craft Plot Pole
- Craft Plot Pole
-
You can't perform this action while in a vehicle.
You can't perform this action while in a vehicle.
@@ -13548,78 +13612,6 @@
Attach to Heli
Attach to Heli
-
- Open Gate
- Open Gate
- Открыть
- Open Gate
- Open Gate
- Open Gate
- Open Gate
-
-
- Close Gate
- Close Gate
- Закрыть
- Close Gate
- Close Gate
- Close Gate
- Close Gate
-
-
- Set Lock Code
- Set Lock Code
- Установить код
- Set Lock Code
- Set Lock Code
- Set Lock Code
- Set Lock Code
-
-
- Lock Build
- Lock Build
- Закрыть постройку
- Lock Build
- Lock Build
- Lock Build
- Lock Build
-
-
- Unlock Build
- Unlock Build
- Открыть постройку
- Unlock Build
- Unlock Build
- Unlock Build
- Unlock Build
-
-
- Unlock Gate
- Unlock Gate
- Разблокировать
- Unlock Gate
- Takel voertuig aan Heli
- Unlock Gate
- Unlock Gate
-
-
- Lock Gate
- Lock Gate
- Заблокировать
- Lock Gate
- Takel voertuig aan Heli
- Lock Gate
- Lock Gate
-
-
- Break In
- Break In
- Взломать
- Break In
- Break In
- Break In
- Break In
-
Your humanity is too %1, this trader refuses to talk to you
Dein Menschlichkeitswert ist zu %1, dieser Händler will nicht mit dir reden
@@ -14460,6 +14452,14 @@
Plot Deed
Plot Deed
+
+ Craft Plot Pole
+ Grundstücks-Markierung herstellen
+ Создать: Plot Pole
+ Craft Plot Pole
+ Craft Plot Pole
+ Craft Plot Pole
+
Deed to a plot of land, similar to a plot pole.
Erlaubt dir, ein Grundstück zu beanspruchen und eine Grundstücks-Markierung zu setzen.
@@ -15908,6 +15908,14 @@
Wall w/ Door Locked
Wall w/ Door Locked
+
+ Wall with locked door constructed out of plywood and lumber.
+ Wall with locked door constructed out of plywood and lumber.
+ Wall with locked door constructed out of plywood and lumber.
+ Wall with locked door constructed out of plywood and lumber.
+ Wall with locked door constructed out of plywood and lumber.
+ Wall with locked door constructed out of plywood and lumber.
+
Wall with door constructed out of plywood and lumber.
Wall with door constructed out of plywood and lumber.