diff --git a/SQF/dayz_code/Configs/CfgVehicles/Players.hpp b/SQF/dayz_code/Configs/CfgVehicles/Players.hpp index bdd2e8310..d8b32ae69 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Players.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Players.hpp @@ -1,5 +1,5 @@ -class Ins_Lopotev; -class Ins_Lopotev_DZ: Ins_Lopotev { +class INS_Lopotev; +class INS_Lopotev_DZ: INS_Lopotev { displayName = "Boss"; side = 1; weapons[] = {"Throw","Put"}; @@ -66,8 +66,8 @@ class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 { // good -class Ins_Soldier_AR; -class Ins_Soldier_AR_DZ: Ins_Soldier_AR { +class INS_Soldier_AR; +class INS_Soldier_AR_DZ: INS_Soldier_AR { displayName = "Cooper"; side = 1; weapons[] = {"Throw","Put"}; @@ -79,8 +79,8 @@ class Ins_Soldier_AR_DZ: Ins_Soldier_AR { canHideBodies = 1; canCarryBackPack = 1; }; -class Ins_Soldier_CO; -class Ins_Soldier_CO_DZ: Ins_Soldier_CO { +class INS_Soldier_CO; +class INS_Soldier_CO_DZ: INS_Soldier_CO { displayName = "Travis"; side = 1; weapons[] = {"Throw","Put"}; @@ -92,8 +92,8 @@ class Ins_Soldier_CO_DZ: Ins_Soldier_CO { canHideBodies = 1; canCarryBackPack = 1; }; -class Ins_Bardak; -class Ins_Bardak_DZ: Ins_Bardak { +class INS_Bardak; +class INS_Bardak_DZ: INS_Bardak { displayName = "Paulo"; side = 1; weapons[] = {"Throw","Put"}; @@ -105,8 +105,8 @@ class Ins_Bardak_DZ: Ins_Bardak { canHideBodies = 1; canCarryBackPack = 1; }; -class Ins_Worker2; -class Ins_Worker2_DZ: Ins_Worker2 { +class INS_Worker1; +class INS_Worker1_DZ: INS_Worker1 { displayName = "Steve"; side = 1; weapons[] = {"Throw","Put"}; @@ -117,4 +117,4 @@ class Ins_Worker2_DZ: Ins_Worker2 { weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; -}; \ No newline at end of file +};