Add enterable model for the storage shed

Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
This commit is contained in:
AirwavesMan
2020-10-29 15:02:44 +01:00
parent e8169e415d
commit ad8ca46482
2 changed files with 50 additions and 0 deletions

View File

@@ -0,0 +1,49 @@
class Land_Shed_M01: House {
scope = 2;
armor = 30;
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M01.p3d";
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\Buildings2\Shed_small\Shed_M01_ruins";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class AnimationSources
{
class open//DoorR
{
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = $STR_DN_OUT_C_DOOR;
radius = 2;
onlyForPlayer = 0;
condition = "this animationPhase 'open' == 1";
statement = "this animate ['open', 0];";
};
class OpenDoor
{
position = "";
displayName = $STR_DN_OUT_O_DOOR;
radius = 2;
onlyForPlayer = 0;
condition = "this animationPhase 'open' == 0";
statement = "this animate ['open', 1];";
};
};
};

View File

@@ -447,6 +447,7 @@ class CfgVehicles
#include "Buildings\Land_Ind_Oil_Pump_EP1_DZE.hpp" //Oil Pump without sound
#include "Buildings\Fuelstations.hpp"
#include "Buildings\land_ibr_hangar.hpp" //Works only if Lingor is loaded
#include "Buildings\Land_Shed_M01.hpp" // Animated door and interior, made by Helion4
#include "Land_Fire.hpp"
#include "WaterSources.hpp"