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Add enterable model for the storage shed
Model made by @Helion4 All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
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@@ -0,0 +1,49 @@
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class Land_Shed_M01: House {
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scope = 2;
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armor = 30;
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model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M01.p3d";
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\ca\Buildings2\Shed_small\Shed_M01_ruins";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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class AnimationSources
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{
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class open//DoorR
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{
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source = "User";
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animPeriod = 1;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class CloseDoor
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{
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position = "";
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displayName = $STR_DN_OUT_C_DOOR;
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radius = 2;
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onlyForPlayer = 0;
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condition = "this animationPhase 'open' == 1";
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statement = "this animate ['open', 0];";
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};
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class OpenDoor
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{
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position = "";
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displayName = $STR_DN_OUT_O_DOOR;
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radius = 2;
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onlyForPlayer = 0;
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condition = "this animationPhase 'open' == 0";
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statement = "this animate ['open', 1];";
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};
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};
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};
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@@ -447,6 +447,7 @@ class CfgVehicles
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#include "Buildings\Land_Ind_Oil_Pump_EP1_DZE.hpp" //Oil Pump without sound
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#include "Buildings\Fuelstations.hpp"
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#include "Buildings\land_ibr_hangar.hpp" //Works only if Lingor is loaded
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#include "Buildings\Land_Shed_M01.hpp" // Animated door and interior, made by Helion4
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#include "Land_Fire.hpp"
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#include "WaterSources.hpp"
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