mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Add enterable model for the storage shed
Model made by @Helion4 All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
This commit is contained in:
@@ -0,0 +1,49 @@
|
|||||||
|
class Land_Shed_M01: House {
|
||||||
|
|
||||||
|
scope = 2;
|
||||||
|
armor = 30;
|
||||||
|
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M01.p3d";
|
||||||
|
class DestructionEffects: DestructionEffects
|
||||||
|
{
|
||||||
|
class Ruin1
|
||||||
|
{
|
||||||
|
simulation = "ruin";
|
||||||
|
type = "\ca\Buildings2\Shed_small\Shed_M01_ruins";
|
||||||
|
position = "";
|
||||||
|
intensity = 1;
|
||||||
|
interval = 1;
|
||||||
|
lifeTime = 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class AnimationSources
|
||||||
|
{
|
||||||
|
class open//DoorR
|
||||||
|
{
|
||||||
|
source = "User";
|
||||||
|
animPeriod = 1;
|
||||||
|
initPhase = 0;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class UserActions
|
||||||
|
{
|
||||||
|
class CloseDoor
|
||||||
|
{
|
||||||
|
position = "";
|
||||||
|
displayName = $STR_DN_OUT_C_DOOR;
|
||||||
|
radius = 2;
|
||||||
|
onlyForPlayer = 0;
|
||||||
|
condition = "this animationPhase 'open' == 1";
|
||||||
|
statement = "this animate ['open', 0];";
|
||||||
|
};
|
||||||
|
class OpenDoor
|
||||||
|
{
|
||||||
|
position = "";
|
||||||
|
displayName = $STR_DN_OUT_O_DOOR;
|
||||||
|
radius = 2;
|
||||||
|
onlyForPlayer = 0;
|
||||||
|
condition = "this animationPhase 'open' == 0";
|
||||||
|
statement = "this animate ['open', 1];";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
@@ -447,6 +447,7 @@ class CfgVehicles
|
|||||||
#include "Buildings\Land_Ind_Oil_Pump_EP1_DZE.hpp" //Oil Pump without sound
|
#include "Buildings\Land_Ind_Oil_Pump_EP1_DZE.hpp" //Oil Pump without sound
|
||||||
#include "Buildings\Fuelstations.hpp"
|
#include "Buildings\Fuelstations.hpp"
|
||||||
#include "Buildings\land_ibr_hangar.hpp" //Works only if Lingor is loaded
|
#include "Buildings\land_ibr_hangar.hpp" //Works only if Lingor is loaded
|
||||||
|
#include "Buildings\Land_Shed_M01.hpp" // Animated door and interior, made by Helion4
|
||||||
|
|
||||||
#include "Land_Fire.hpp"
|
#include "Land_Fire.hpp"
|
||||||
#include "WaterSources.hpp"
|
#include "WaterSources.hpp"
|
||||||
|
|||||||
Reference in New Issue
Block a user