mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -12,6 +12,7 @@
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[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
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[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
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[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
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[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Swimming in ground when relogging on some maps again. #1913 @Cherdenko
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -112,7 +112,7 @@ _switchUnit = {
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_rndx = floor(random 100);
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_rndx = floor(random 100);
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_rndy = floor(random 100);
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_rndy = floor(random 100);
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_oldUnit setPosATL [(respawn_west_original select 0) + _rndx, (respawn_west_original select 1) + _rndy, 0];
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_oldUnit setPosATL [(respawn_west_original select 0) + _rndx, (respawn_west_original select 1) + _rndy, 0];
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_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1]; //Prevents swimming in ground glitch
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_newUnit setPosATL _position;
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removeAllWeapons _oldUnit;
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removeAllWeapons _oldUnit;
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{_oldUnit removeMagazine _x;} count magazines _oldUnit;
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{_oldUnit removeMagazine _x;} count magazines _oldUnit;
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if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
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if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
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@@ -994,7 +994,7 @@ class FSM
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"if (dayz_paraSpawn && freshSpawn == 2) then {" \n
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"if (dayz_paraSpawn && freshSpawn == 2) then {" \n
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" player setPosATL [_setPos select 0,_setPos select 1,DZE_HaloSpawnHeight];" \n
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" player setPosATL [_setPos select 0,_setPos select 1,DZE_HaloSpawnHeight];" \n
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"} else {" \n
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"} else {" \n
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" player setPosATL [_setPos select 0,_setPos select 1,(_setPos select 2)+.1]; //Prevents swimming in ground glitch" \n
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" player setPosATL _setPos;" \n
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"};" \n
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"};" \n
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"" \n
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"" \n
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"player setVelocity [0,0,0.5];" \n
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"player setVelocity [0,0,0.5];" \n
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@@ -269,3 +269,15 @@ array_reduceSize = {
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// Precise base building 1.0.5
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// Precise base building 1.0.5
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
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#include "mission_check.sqf"
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#include "mission_check.sqf"
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/*
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Create platform if respawn_west position is in water
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Makes sure player is standing instead of swimming when teleported to land or air
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*/
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private "_platform";
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if (surfaceIsWater respawn_west_original) then {
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_platform = createVehicle ["Land_Dirthump01",[0,0,0],[],0,"CAN_COLLIDE"];
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_platform setPosASL [respawn_west_original select 0, respawn_west_original select 1, -0.1];
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_platform setVehicleInit "this enableSimulation false;this allowDamage false;";
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processInitCommands;
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};
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