diff --git a/CHANGE LOG 1.0.6.2.txt b/CHANGE LOG 1.0.6.2.txt index 4694f1a6a..5d48eabb4 100644 --- a/CHANGE LOG 1.0.6.2.txt +++ b/CHANGE LOG 1.0.6.2.txt @@ -40,7 +40,7 @@ [UPDATED] Removed policecar from dayz_vehicles due to model errors, SQL must be updated if this vehicle was used, see 1.0.6.2_Updates.sql [UPDATED] Player is no longer set in combat for throwing a flare or chemlight [UPDATED] CSJ_Gyro push script so it no longer spams global setPos. This allows MaxSetPosPerInterval to be filtered in BEServer.cfg. -[UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2017 +[UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2018 Update 2 [UPDATED] Some DZ weapons which had magazine types restricted (AK, G17, M249, PDW) can now use all compatible A2 magazines. Silenced DZ weapons can now use both SD and non-SD magazines again. [UPDATED] Added example basic.cfg and BEServer.cfg files to server configs diff --git a/Server Files/Keys/DayZ_Epoch1062.bikey b/Server Files/Keys/DayZ_Epoch1062.bikey new file mode 100644 index 000000000..1f907b4b9 Binary files /dev/null and b/Server Files/Keys/DayZ_Epoch1062.bikey differ diff --git a/Server Files/Keys/dayz_epoch106.bikey b/Server Files/Keys/dayz_epoch106.bikey deleted file mode 100644 index 4bccc514f..000000000 Binary files a/Server Files/Keys/dayz_epoch106.bikey and /dev/null differ diff --git a/Server Files/Readme.md b/Server Files/Readme.md index 1f247c38e..c8090c689 100644 --- a/Server Files/Readme.md +++ b/Server Files/Readme.md @@ -1,8 +1,10 @@ -Note: Both server and client should be updated to current A2OA stable 1.63.131129 -- Beta build use is not recommended, wait until A2/OA updates are pushed to the stable channel. +Note: Both server and client should be updated to current A2OA stable 1.63.131129 or newer -- DO NOT USE BETA BUILDS, wait until A2/OA updates are pushed to the stable channel. +Note: Do not copy ArmA 2 addons directory/pbo files into the ArmA 2 OA/Expansion directory, instead load the ArmA 2 addons in a -mod flag (default directory EX) "-mod=C:\Program Files (x86)\Steam\SteamApps\common\Arma 2;EXPANSION;ca" +Note: if you have copied your ArmA 2 addons into your ArmA2 OA/Expansion/Addons directory then you should uninstall ArmA 2 OA, completely delete your ArmA 2 OA Expansion folder, then reinstall ## Basic Install Guide -1. Install or update [[Visual C++ Redistributable 2015 (x86 version)](https://www.microsoft.com/en-us/download/details.aspx?id=48145)] on the server. All previous Visual C++ Redistributables (x86 versions) [[found on this page](https://support.microsoft.com/en-us/kb/2977003)] must be installed. +1. Install or update your Visual Studio Redistributable packages using the installers found in the included 'Visual Studio C++ Redistributables' directory. 2. Install or update [[MySQL Server](https://dev.mysql.com/downloads/mysql/)] on the server. Create a new MySQL database called `dayz_epoch`. Import the epoch.sql file. @@ -24,4 +26,18 @@ Note: Both server and client should be updated to current A2OA stable 1.63.13112 2. Connect to the MySQL server. Make a backup. Open the *_Updates.sql file and read the comments, especially at the bottom. Run the appropriate updates on the dayz_epoch database. -3. Inside the server "Keys" folder remove any DayZ_Epoch*.bikey files from previous versions. \ No newline at end of file +3. Inside the server "Keys" folder remove any DayZ_Epoch*.bikey files from previous versions. + +##SECURITY ADVISORY + +NOTE: The included 'DZE_Server_Config' startup bats and files/folder structure is provided as an example only and should be configured to your needs, passwords NEED TO BE CHANGED, and profile/config folders should be placed outside your OA Directory +NOTE: DO NOT FORGET TO CHANGE THE PASSWORD IN BEServer.cfg + +1. YOU SHOULD KEEP YOUR SERVER CONFIG/PROFILES DIRECTORY OUTSIDE YOUR ARMA 2/OA ROOT DIRECTORY SO IT CANNOT BE READ BY HACKERS/SCRIPTERS. THE INSTRUCTIONS BELOW ARE FOR MODIFYING/MOVING EXISTING STARTUP PROCEDURES AND PROFILE DIRECTORIES + +2. In this example we will place our profiles directory in C:\DZE_Server_Config, be sure to select the correct map .cfg for your server! + +3. Modify your startup.bat -BEpath -cfg -config -profiles startup flags to point to your new server config directory and files; an example is provided in step 4 +3a. you can gain additional security by appending random characters to your config file names and BE folder + +4. -profiles="C:\DZE_Server_Config" -BEpath="-BEpath=C:\DZE_Server_Config\BattlEye" -config="C:\DZE_Server_Config\11_chernarus.cfg" -cfg="C:\DZE_Server_Config\basic.cfg" \ No newline at end of file diff --git a/Test Build/EpochServer-1062-RC1.7z b/Test Build/EpochServer-1062-RC1.7z deleted file mode 100644 index 04c08faab..000000000 Binary files a/Test Build/EpochServer-1062-RC1.7z and /dev/null differ diff --git a/Test Build/EpochTest-1062-RC1.zip b/Test Build/EpochTest-1062-RC1.zip deleted file mode 100644 index 842812392..000000000 Binary files a/Test Build/EpochTest-1062-RC1.zip and /dev/null differ diff --git a/Test Build/README.MD b/Test Build/README.MD deleted file mode 100644 index e075e3a79..000000000 --- a/Test Build/README.MD +++ /dev/null @@ -1,50 +0,0 @@ -**Epoch 1.0.6.2 Test Build** -=========================== - -Install instructions: - -1. Download these two files: [[1.9 addons](http://se1.dayz.nu/latest/1.9.0/Stable/29/%40DayZMod_Client-1.9.0-Full.rar)] [[Epoch addons](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/EpochTest-1062-RC1.zip)] - -2. Make a copy of your @DayZ_Epoch1061 folder on both the client and server and rename it to @DayZ_Epoch1062. - -3. Copy the `@DayZMod_Client-1.9.0-Full.rar\@Dayz\Addons\` folder into your `@DayZ_Epoch1062\` folder and overwrite files when prompted. Make sure to do this on both the client and server. - -4. Copy the `EpochTest-1062-RC1\addons\` folder into your `@DayZ_Epoch1062\` folder and again overwrite files when prompted. Make sure to do this on both the client and server. - -5. Download the new [[server pack](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/EpochServer-1062-RC1.7z)] and extract to your A2OA server root directory. Overwrite older .DLLs. Requires: [[Visual C++ Redistributable 2015 (x86 version)](https://www.microsoft.com/en-us/download/details.aspx?id=48145)] - -6. Use the new MPMission from Server Files\MPMissions. - -7. Set verifySignatures = 0; in your test server config. - -8. Use the new BattlEye filters from Server Files\Battleye. - -9. Modify your server and client launch parameters to use 1062; instead of 1061;. In dayz_launcher you can go to the Advanced tab, disable all mods, then set `-mod=@DayZ_Epoch1062;` in Settings > Additional Parameters. - -10. Make a new `dayz_epoch` database using Server Files\epoch.sql OR update a 1061 database using Server Files\1.0.6.2_Updates.sql. Be sure to backup your old database first. - -Note: Both server and client should be updated to current A2OA stable 1.63.131129 or newer. - -@ebayShopper made a basic user interface for quickly testing most things without worrying about compatibility conflicts: -**[[You can get it here]](https://github.com/ebayShopper/TestKit).** - -Current Version: **EpochTest-1062-RC1** - -Build Date: **December 8th 2017** - --------------------------- -Test Server Information --------------------------- -The test server is currently maintained and hosted by icomrade - -* IP: 167.114.80.188 -* Port: 2402 - --------------------------- -The Zip file contains the following files: --------------------------- -* dayz_anim.pbo -* dayz_code.pbo -* dayz_epoch_b.pbo -* dayz_sfx.pbo -* mod.cpp