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Updating for more wood
Updating for more wood from trees like in 1051.
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@@ -29,7 +29,7 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" || _ammo isKindOf "Chainsaw_Swing_Ammo")
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// damage must be going down
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_damage = damage _tree;
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if (DZE_TEMP_treedmg < _damage) then {
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if (_damage < 0.99 && {(random 1) > 0.7}) then {
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if (_damage < 0.99 && {(random 1) > 0.9}) then {
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PVDZ_objgather_Knockdown = [_tree,player]; // Ask server to setDamage on tree
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publicVariableServer "PVDZ_objgather_Knockdown";
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};
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