mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Make plot and door friends lists backwards compatible
This prevents errors when upgrading 1051 databases that had plot or door
management installed.
See comments at:
fe9b8fdcb4
This commit is contained in:
@@ -1,7 +1,8 @@
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private "_friends";
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private ["_friends","_name"];
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lbClear 7102;
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lbClear 7102;
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_friends = TheDoor getVariable ["doorfriends",[]];
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_friends = TheDoor getVariable ["doorfriends",[]];
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{
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{
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lbAdd [7102, toString (_x select 1)];
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_name = _x select 1;
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lbAdd [7102, if (typeName _name == "ARRAY") then {toString _name} else {_name}];
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} forEach _friends;
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} forEach _friends;
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@@ -1,9 +1,10 @@
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private ["_plots","_friendlies","_thePlot"];
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private ["_name","_plots","_friendlies","_thePlot"];
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lbClear 7002;
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lbClear 7002;
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_thePlot = _plots select 0;
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_thePlot = _plots select 0;
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_friendlies = _thePlot getVariable ["plotfriends", []];
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_friendlies = _thePlot getVariable ["plotfriends", []];
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{
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{
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lbAdd [7002, toString (_x select 1)];
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_name = _x select 1;
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lbAdd [7002, if (typeName _name == "ARRAY") then {toString _name} else {_name}];
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} forEach _friendlies;
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} forEach _friendlies;
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@@ -71,17 +71,17 @@ _object_inventory = {
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} else {
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} else {
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_isNormal = true;
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_isNormal = true;
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if( DZE_permanentPlot && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
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if (DZE_permanentPlot && (typeOf (_object) == "Plastic_Pole_EP1_DZ")) then {
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_isNormal = false;
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_isNormal = false;
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_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
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_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
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};
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};
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if( DZE_doorManagement && (typeOf (_object) in DZE_DoorsLocked) ) then {
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if (DZE_doorManagement && (typeOf (_object) in DZE_DoorsLocked)) then {
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_isNormal = false;
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_isNormal = false;
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_inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
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_inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
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};
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};
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if(_isNormal) then {
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if (_isNormal) then {
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_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
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_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
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};
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};
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};
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};
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