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Move unused functions to another folder
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18
SQF/dayz_code/old/sched_humanityChange.sqf
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18
SQF/dayz_code/old/sched_humanityChange.sqf
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#include "scheduler.hpp"
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sched_humanityChange = {
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HIDE_FSM_VARS
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_startcombattimer = player getVariable["startcombattimer", 0];
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//If player is not in combat and humanity differs from the last time it ran run humanityCheck(skin change check)
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if (_startcombattimer == 0) then {
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_playerHumanity = player getVariable ["humanity",0];
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if ((_playerHumanity != playerHumanityCHK) and (vehicle player == player)) then {
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[_playerHumanity] call player_humanityCheck;
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playerHumanityCHK = _playerHumanity;
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};
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};
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objNull
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};
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