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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
Move unused functions to another folder
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64
SQF/dayz_code/old/achievements/achievements.sqf
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64
SQF/dayz_code/old/achievements/achievements.sqf
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achievementClientMsg = {
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private ["_achievement","_player","_AchievementText","_text","_display","_achievementID","_serverEvent"];
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/* Only call this from the server
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achievementClientPV = [_achievementID];
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owner publicVariableClient "achievementClientPV";
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*/
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_achievement = (_this select 0) select 0; // what should they get
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_player = (_this select 0) select 1; // who to send the message to
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_AchievementText = switch (_achievement) do
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{
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case 0: {"Time Waster"}; // play for over 1 hour straight
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case 1: {"High Flyer"}; // 500+ AGL
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case 2: {"Grave Robber"}; // Stand near a "mass_grave"
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case 3: {"Shopaholic"}; // Visit 5 supermarkets
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case 4: {"Top Shopper"}; // Visit 10 supermarkets
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case 5: {"Sick Puppy"}; // Visit 4 hospitals
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case 6: {"White Collar Worker"}; // Visit 3 offices
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case 7: {"Fire Warden"}; // Visit 4 firestations
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case 8: {"Slice Of Fried Gold"}; // Visit 8 pubs
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case 9: {"Plane Spotter"}; // Visit all 3 ATCs
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case 10: {"Trinkets of Deceit"}; // Visit 3 churches
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case 11: {"Litter Bug"}; // drop 5 tinned/canned items
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case 12: {"Cannibal"}; // eat a piece of raw meat
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case 13: {"Hunter Gatherer"}; // gut an animal
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case 14: {"Firestarter"}; // light a fire
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case 15: {"Steady Aim"}; // make a kill from over 200m
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case 16: {"Marksman"}; // make a kill from over 500m
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case 17: {"Sniper"}; // make a kill from over 1000m
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case 18: {"Bunny Basher"}; // kill a rabbit from over 200m
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case 19: {"Clean Bill of Health"}; // cure an infection (ABs)
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case 20: {"Medic of the apocalypse"}; // give 4 blood bags
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};
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_display = false;
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_serverEvent = _achievement in [15,16,17];
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if (_serverEvent) then {
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if ((_achievement == 15) && (!achievement_SteadyAim)) then {
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achievement_SteadyAim = true;
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_display = true;
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};
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if ((_achievement == 16) && (!achievement_Marksman)) then {
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_display = true;
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achievement_Marksman = true;
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};
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if ((_achievement == 17) && (!achievement_Sniper)) then {
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_display = true;
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achievement_Sniper = true;
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};
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}
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else
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{
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_display = true;
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};
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if (_display) then {
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_text = format["<t size='0.5' color='#ffffff'>Achievement<br/><t size='1.0' color='#F56936'>%1</t>",_AchievementText];
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null = [_text,0,1,5,2] spawn bis_fnc_dynamictext;
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// would like to use localize so text can be tweaked using stringtable.xml
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};
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};
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1
SQF/dayz_code/old/achievements/achievementsMonitor.sqf
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1
SQF/dayz_code/old/achievements/achievementsMonitor.sqf
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// moved to dayz_code/system/scheduler/sched_achievement.sqf
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21
SQF/dayz_code/old/achievements/achievementsServer.sqf
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21
SQF/dayz_code/old/achievements/achievementsServer.sqf
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achievementServer = {
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private ["_playerOwnerID","_player","_achievementID","_achievements"];
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_achievementID = (_this select 0) select 0;
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_player = (_this select 0) select 1;
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_playerOwnerID = owner _player;
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diag_log (text format ["Achievement: %1 was awarded to %2", _achievementID, _player]);
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_achievements = _player getVariable "Achievements";
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_achievements set [_achievementID,1];
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_player setVariable ["Achievements",_achievements];
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// now send the OSD message to the client that called this
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achievementClientPV = [_achievementID];
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_playerOwnerID publicVariableClient "achievementClientPV";
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};
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