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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
cleanup move some code to includes
This commit is contained in:
@@ -420,277 +420,11 @@ if (!isDedicated) then {
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dayz_originalPlayer = player;
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// trader menu code
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderMenu.sqf";
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// trader menu gui by maca134
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TraderDialogCatList = 12000;
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TraderDialogItemList = 12001;
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TraderDialogBuyPrice = 12002;
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TraderDialogSellPrice = 12003;
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TraderCurrentCatIndex = -1;
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TraderCatList = -1;
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TraderItemList = -1;
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TraderDialogLoadItemList = {
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private ["_index", "_trader_id", "_activatingPlayer"];
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TraderItemList = -1;
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_index = _this select 0;
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if (_index < 0 or TraderCurrentCatIndex == _index) exitWith {};
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TraderCurrentCatIndex = _index;
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_trader_id = TraderCatList select _index;
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_activatingPlayer = player;
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lbClear TraderDialogItemList;
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ctrlSetText [TraderDialogBuyPrice, ""];
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ctrlSetText [TraderDialogSellPrice, ""];
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lbAdd [TraderDialogItemList, "Loading items..."];
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PVDZE_plr_TradeMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
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if(isNil "PVDZE_plr_TradeMenuResult") then {
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PVDZE_plr_TradeMenu = [_activatingPlayer,_trader_id];
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publicVariableServer "PVDZE_plr_TradeMenu";
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waitUntil {!isNil "PVDZE_plr_TradeMenuResult"};
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};
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lbClear TraderDialogItemList;
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_item_list = [];
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{
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private ["_header", "_item", "_name", "_type", "_textPart", "_qty", "_buy", "_bqty", "_bname", "_btype", "_btextCurrency", "_sell", "_sqty", "_sname", "_stype", "_stextCurrency", "_order", "_order", "_afile", "_File", "_count", "_bag", "_bagclass", "_index", "_image"];
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_header = _x select 0; // "TRD"
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_item = _x select 1;
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_name = _item select 0;
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_type = _item select 1;
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switch (true) do {
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case (_type == 1): {
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_type = "CfgMagazines";
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};
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case (_type == 2): {
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_type = "CfgVehicles";
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};
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case (_type == 3): {
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_type = "CfgWeapons";
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};
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};
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// Display Name of item
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_textPart = getText(configFile >> _type >> _name >> "displayName");
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// Total in stock
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_qty = _x select 2;
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// Buy Data from array
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_buy = _x select 3;
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_bqty = _buy select 0;
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_bname = _buy select 1;
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_btype = _buy select 2;
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switch(true)do{
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case (_btype == 1): {
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_btype = "CfgMagazines";
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};
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case (_btype == 2): {
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_btype = "CfgVehicles";
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};
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case (_btype == 3): {
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_btype = "CfgWeapons";
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};
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};
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// Display Name of buy item
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_btextCurrency = getText(configFile >> _btype >> _bname >> "displayName");
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_sell = _x select 4;
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_sqty = _sell select 0;
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_sname = _sell select 1;
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_stype = _sell select 2;
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switch(true)do{
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case (_stype == 1): {
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_stype = "CfgMagazines";
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};
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case (_stype == 2): {
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_stype = "CfgVehicles";
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};
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case (_stype == 3): {
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_stype = "CfgWeapons";
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};
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};
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// Display Name of sell item
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_stextCurrency = getText(configFile >> _stype >> _sname >> "displayName");
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// Menu sort order
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_order = _x select 5;
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// Action file to use for trade
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_afile = _x select 7;
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_File = "\z\addons\dayz_code\actions\" + _afile + ".sqf";
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_count = 0;
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if(_type == "CfgVehicles") then {
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if (_afile == "trade_backpacks") then {
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_bag = unitBackpack player;
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_bagclass = typeOf _bag;
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if(_name == _bagclass) then {
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_count = 1;
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};
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} else {
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_count = {(typeOf _x) == _name} count (nearestObjects [player, [_name], 20]);
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}
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};
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if(_type == "CfgMagazines") then {
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_count = {_x == _name} count magazines player;
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};
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if(_type == "CfgWeapons") then {
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_count = {_x == _name} count weapons player;
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};
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_index = lbAdd [TraderDialogItemList, format["%1 (%2)", _textPart, _name]];
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if (_count > 0) then {
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lbSetColor [TraderDialogItemList, _index, [0, 1, 0, 1]];
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};
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_image = getText(configFile >> _type >> _name >> "picture");
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lbSetPicture [TraderDialogItemList, _index, _image];
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_item_list set [count _item_list, [
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_name,
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_textPart,
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_bqty,
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_bname,
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_btextCurrency,
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_sqty,
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_sname,
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_stextCurrency,
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_header,
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_File
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]];
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} forEach PVDZE_plr_TradeMenuResult;
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TraderItemList = _item_list;
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};
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TraderDialogShowPrices = {
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private ["_index", "_item"];
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_index = _this select 0;
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if (_index < 0) exitWith {};
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while {count TraderItemList < 1} do { sleep 1; };
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_item = TraderItemList select _index;
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ctrlSetText [TraderDialogBuyPrice, format["%1 %2", _item select 2, _item select 4]];
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ctrlSetText [TraderDialogSellPrice, format["%1 %2", _item select 5, _item select 7]];
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};
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TraderDialogBuy = {
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private ["_index", "_item", "_data"];
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_index = _this select 0;
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if (_index < 0) exitWith {
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cutText [(localize "str_epoch_player_6") , "PLAIN DOWN"];
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};
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_item = TraderItemList select _index;
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_data = [_item select 0, _item select 3, 1, _item select 2, "buy", _item select 4, _item select 1, _item select 8];
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[0, player, '', _data] execVM (_item select 9);
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TraderItemList = -1;
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};
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TraderDialogSell = {
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private ["_index", "_item", "_data"];
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_index = _this select 0;
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if (_index < 0) exitWith {
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cutText [(localize "str_epoch_player_6") , "PLAIN DOWN"];
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};
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_item = TraderItemList select _index;
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_data = [_item select 6, _item select 0, _item select 5, 1, "sell", _item select 1, _item select 7, _item select 8];
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[0, player, '', _data] execVM (_item select 9);
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TraderItemList = -1;
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};
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// murder message boards by maca134
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/*
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_death_record = [
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0_victimName,
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1_killerName,
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2_weapon,
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3_distance,
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4ServerCurrentTime
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];
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*/
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EpochDeathBoardDialogList = 21000;
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EpochDeathBoardDialogSText = 21001;
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EpochDeathBoardDeaths = [];
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EpochDeathBoardLoad = {
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createdialog "EpochDeathBoardDialog";
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/*PVDZE_plr_DeathBResult = [
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["maca134","Bob","AK_107_Kobra",100,[8,30]],
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["Fred","Jonny","FN_FAL",42,[8,32]],
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["maca134","Bob","M9SD",100,[5,30]],
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["Fred","Jonny","BAF_AS50_scoped",42,[8,34]]
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];*/
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{
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lbAdd [EpochDeathBoardDialogList, (_x select 0)];
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} forEach PVDZE_plr_DeathBResult;
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};
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EpochDeathBoardClick = {
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disableSerialization;
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private ["_i", "_record", "_output", "_record_stxt", "_name", "_image", "_h", "_m", "_format"];
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_quotes = [
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"Death is God's way of telling you not to be such a wise guy.",
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"What happens if you get scared half to death, twice?",
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"Don't upset me.. I'm running out of places to hide the bodies.",
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"Don't run, you'll just die tired.",
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"Give me immortality or give me death.",
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"I can't live with death; he's always leaving the toilet seat up.",
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"Why won't you die?!?!",
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"Guns don't kill people; death kills people. It's a proven medical fact."
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];
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_i = _this select 0;
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if (_i < 0) exitWith {};
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_output = _this select 1;
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_record = PVDZE_plr_DeathBResult select _i;
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_record_stxt = call compile format["epoch_death_board_record_%1;",_i];
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if(isNil "_record_stxt") then {
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_record_stxt = format["<t size='1.6' align='left'>%1</t><br /><br />", (_record select 0)];
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_format = {
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private ["_codeCount", "_str"];
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_str = format["%1", _this];
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_codeCount = (count (toArray _str));
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if (_codeCount == 1) then {
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_str = format["0%1", _str];
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};
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_str;
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};
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_h = ((_record select 4) select 0)+timezoneswitch;
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_m = (_record select 4) select 1;
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_record_stxt = format["%1<t size='1' align='left'>Died at %2:%3</t><br /><br />", _record_stxt, (_h call _format), (_m call _format)];
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if ((_record select 1) != 'unknown') then {
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_record_stxt = format["%1<t size='1' align='left'>Was killed by %2</t><br /><br />", _record_stxt, (_record select 1)];
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};
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if ((_record select 2) != 'unknown') then {
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_name = getText(configFile >> "cfgWeapons" >> (_record select 2) >> "displayName");
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_image = getText(configFile >> "cfgWeapons" >> (_record select 2) >> "picture");
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_record_stxt = format["%1<t size='1' align='left'>With a %2<br /><img size='3' image='%3' /></t><br /><br />", _record_stxt, _name, _image];
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};
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if (format["%1", (_record select 3)] != 'unknown') then {
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_record_stxt = format["%1<t size='1' align='left'>At a distance of %2m</t><br /><br />", _record_stxt, (_record select 3)];
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};
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_record_stxt = format["%1<t font='Bitstream'>%2</t>", _record_stxt, (_quotes call BIS_fnc_selectRandom)];
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call compile format["epoch_death_board_record_%1 = ""%2"";" ,_i , _record_stxt];
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};
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_output ctrlSetStructuredText parseText _record_stxt;
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};
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// recent murders menu code
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_murderMenu.sqf";
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};
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progressLoadingScreen 0.8;
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@@ -775,7 +509,6 @@ if (!isDedicated) then {
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_medical
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};
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//Server Only
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
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@@ -783,4 +516,4 @@ if (!isDedicated) then {
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eh_localCleanup = {};
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};
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initialized = true;
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initialized = true;
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