mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 19:52:57 +03:00
Update humanity morphing
Vanilla commits:33d4165e646674be6d5ff4d18a6fef
This commit is contained in:
@@ -1,4 +1,8 @@
|
||||
private ["_change","_wait","_humanity","_model","_isMen","_isMenH","_isMenB","_isWomen","_isWomenH","_isWomenB"];
|
||||
private ["_change","_wait","_humanity"];
|
||||
/*
|
||||
Set humanity chanages and sets freeTarget(openTarget)
|
||||
*/
|
||||
|
||||
_change = _this select 0;
|
||||
_wait = _this select 1;
|
||||
|
||||
@@ -7,7 +11,6 @@ player setVariable["humanity",_humanity,true];
|
||||
|
||||
if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" seconds w/o loosing humanity
|
||||
if ((_humanity > -2000) and (_wait > 0)) then {
|
||||
// player setVariable ["freeTarget",true,true];
|
||||
player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) + _wait)];
|
||||
[_wait] spawn {
|
||||
private ["_endtime","_wait"];
|
||||
@@ -17,59 +20,13 @@ if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" se
|
||||
player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) - _wait)];
|
||||
if ((player getVariable ["FTcounter",0]) <= 0) then {
|
||||
player setVariable ["FTcounter",0];
|
||||
// player setVariable ["freeTarget",false,true];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
/* Humanity morphing disabled on Epoch to avoid loss of purchased clothing
|
||||
|
||||
//add humanity cap both ways
|
||||
//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
|
||||
//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
|
||||
|
||||
_model = typeOf player;
|
||||
|
||||
//if model will not be changed by humanity
|
||||
if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
|
||||
//don't switch model when in a vehicle (ejects player)
|
||||
if (vehicle player != player) exitWith {};
|
||||
|
||||
//Not sure if this will work needs testing
|
||||
_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
|
||||
_isMenH = _model == "Survivor3_DZ";
|
||||
_isMenB = _model == "Bandit1_DZ";
|
||||
_isWomen = _model == "SurvivorW2_DZ";
|
||||
_isWomenH = _model == "SurvivorW3_DZ"; //TODO
|
||||
_isWomenB = _model == "BanditW1_DZ";
|
||||
|
||||
// Bandit
|
||||
if (_humanity <= -2000) then {
|
||||
if (_isMen || _isMenH) then {
|
||||
[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomen || _isWomenH) then {
|
||||
[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
//Survivor
|
||||
if (_humanity > -2000 && _humanity <= 5000) then {
|
||||
if (_isMenH || _isMenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomenH || _isWomenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
|
||||
// Hero
|
||||
if (_humanity > 5000) then {
|
||||
if (_isMen || _isMenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
|
||||
*/
|
||||
/*
|
||||
Should block damageHandler running humanityCheck(Skin change check), allow all other humanity events to run humanityCheck(Skin change check)
|
||||
*/
|
||||
//if ((_wait == 0) and (vehicle player == player)) then { [_humanity] call player_humanityCheck; };
|
||||
//Humanity morphing disabled on Epoch to avoid loss of purchased clothing
|
||||
50
SQF/dayz_code/compile/player_humanityCheck.sqf
Normal file
50
SQF/dayz_code/compile/player_humanityCheck.sqf
Normal file
@@ -0,0 +1,50 @@
|
||||
private ["_humanity","_model","_isMen","_isMenH","_isMenB","_isWomen","_isWomenH","_isWomenB"];
|
||||
|
||||
_humanity = _this select 0;
|
||||
|
||||
//add humanity cap both ways
|
||||
//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
|
||||
//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
|
||||
|
||||
_model = typeOf player;
|
||||
|
||||
//if model will not be changed by humanity
|
||||
if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
|
||||
|
||||
//Not sure if this will work needs testing
|
||||
_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
|
||||
_isMenH = _model == "Survivor3_DZ";
|
||||
_isMenB = _model == "Bandit1_DZ";
|
||||
_isWomen = _model == "SurvivorW2_DZ";
|
||||
_isWomenH = _model == "SurvivorW3_DZ"; //TODO
|
||||
_isWomenB = _model == "BanditW1_DZ";
|
||||
|
||||
// Bandit
|
||||
if (_humanity <= -2000) then {
|
||||
if (_isMen || _isMenH) then {
|
||||
[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomen || _isWomenH) then {
|
||||
[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
|
||||
//Survivor
|
||||
if (_humanity > -2000 && _humanity <= 5000) then {
|
||||
if (_isMenH || _isMenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomenH || _isWomenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
|
||||
// Hero
|
||||
if (_humanity > 5000) then {
|
||||
if (_isMen || _isMenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
@@ -2,8 +2,10 @@ private ["_charID","_newmodel","_old","_humanity","_medical","_worldspace","_zom
|
||||
//_playerUID = _this select 0;
|
||||
_charID = _this select 1;
|
||||
_model = _this select 2;
|
||||
_old = player;
|
||||
|
||||
if (typeOf player == _model) exitWith {};
|
||||
|
||||
_old = player;
|
||||
_old removeAllEventHandlers "FiredNear";
|
||||
_old removeAllEventHandlers "HandleDamage";
|
||||
_old removeAllEventHandlers "Killed";
|
||||
|
||||
Reference in New Issue
Block a user