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Remove PVDZ_playerMedicalSync and server_medicalSync
Both should no longer be needed. All medical variables are global setVariables already so there should be no need to update them every 30s to the server.
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@@ -1,5 +1,5 @@
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//new
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5 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove|Delete)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(playerMedicalSync|groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ)) !=SK_changeCode !=PVDZE_(query|store|spawn)Vehicle !=PVDZE_maintainGarage
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1 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove|Delete)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ)) !=SK_changeCode !=PVDZE_(query|store|spawn)Vehicle !=PVDZE_maintainGarage
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1=BIS_effects_gepv|PVDZ_(hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send)
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1=PVDZ_veh_(Save|SF)
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1=PVDZE_obj_Swap
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