Remove PVDZ_playerMedicalSync and server_medicalSync

Both should no longer be needed. All medical variables are global setVariables already so there should be no need to update them every 30s to the server.
This commit is contained in:
A Man
2022-06-03 20:38:50 +02:00
parent 09ce7d8ff6
commit abce13a659
4 changed files with 3 additions and 40 deletions

View File

@@ -63,27 +63,6 @@ if (DZE_Virtual_Garage) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\init.sqf";
};
server_medicalSync = {
local _player = _this select 0;
local _array = _this select 1;
_player setVariable ["USEC_isDead",(_array select 0)]; //0
_player setVariable ["NORRN_unconscious",(_array select 1)]; //1
_player setVariable ["USEC_infected",(_array select 2)]; //2
_player setVariable ["USEC_injured",(_array select 3)]; //3
_player setVariable ["USEC_inPain",(_array select 4)]; //4
_player setVariable ["USEC_isCardiac",(_array select 5)]; //5
_player setVariable ["USEC_lowBlood",(_array select 6)]; //6
_player setVariable ["USEC_BloodQty",(_array select 7)]; //7
// _wounds; //8
// [_legs,_arms]; //9
_player setVariable ["unconsciousTime",(_array select 10)]; //10
_player setVariable ["blood_type",(_array select 11)]; //11
_player setVariable ["rh_factor",(_array select 12)]; //12
_player setVariable ["messing",(_array select 13)]; //13
_player setVariable ["blood_testdone",(_array select 14)]; //14
};
vehicle_handleServerKilled = {
local _unit = _this select 0;