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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Remove PVDZ_playerMedicalSync and server_medicalSync
Both should no longer be needed. All medical variables are global setVariables already so there should be no need to update them every 30s to the server.
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@@ -1,4 +1,4 @@
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private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
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private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer150", "_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
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disableSerialization;
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_messTimer = 0;
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@@ -7,7 +7,6 @@ _isPZombie = player isKindOf "PZombie_VB";
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_radTimer = 0;
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_timer = diag_tickTime;
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_timer30 = diag_Ticktime;
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_timer150 = diag_ticktime;
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//_timerMonitor = diag_ticktime;
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@@ -65,19 +64,6 @@ while {1 == 1} do {
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_timer = diag_tickTime;
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};
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//Every 30 seconds force the client to update the server of all medical Values
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if ((diag_tickTime - _timer30) > 30) then {
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[] spawn {
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private "_medical";
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_medical = player call player_sumMedical;
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PVDZ_playerMedicalSync = [player,_medical];
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publicVariableServer "PVDZ_playerMedicalSync";
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};
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_timer30 = diag_tickTime;
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};
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//Record Check
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_lastUpdate = diag_ticktime - dayZ_lastPlayerUpdate;
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if (_lastUpdate > 8) then {
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