Add missing MSR SD ammo

This commit is contained in:
A Man
2020-04-29 15:19:33 +02:00
parent b4b9356276
commit aae993c7d4
2 changed files with 23 additions and 1 deletions

View File

@@ -27,6 +27,7 @@ class 7Rnd_86x70_MSR_SD: 7Rnd_86x70_MSR
displayName = $STR_DZ_MAG_7RND_MSRSD_NAME; displayName = $STR_DZ_MAG_7RND_MSRSD_NAME;
descriptionShort = $STR_DZ_MAG_7RND_MSRSD_DESC; descriptionShort = $STR_DZ_MAG_7RND_MSRSD_DESC;
picture = "\FHQ_Remington\ammo\ui\i_msr_sd.paa"; picture = "\FHQ_Remington\ammo\ui\i_msr_sd.paa";
ammo = "B_86x70_SD";
}; };
class 10Rnd_86x70_MRAD: 5Rnd_86x70_L115A1 class 10Rnd_86x70_MRAD: 5Rnd_86x70_L115A1

View File

@@ -463,7 +463,28 @@ class CfgAmmo
visibleFireTime = 2; visibleFireTime = 2;
cost = 1.2; cost = 1.2;
airFriction = -0.00098; airFriction = -0.00098;
}; };
//MSR SD
class B_86x70_SD: BulletBase
{
hit = 23;
indirectHit = 3;
indirectHitRange = 0.01;
cartridge = "FxCartridge_127";
visibleFire = 0.1;
audibleFire = 0.1;
visibleFireTime = 3;
cost = 20;
airLock = 1;
model = "\ca\Weapons\Data\bullettracer\tracer_red";
caliber = 2.07;
tracerColor[] = {0,0,0,0};
tracerColorR[] = {0,0,0,0};
tracerStartTime = -1;
airFriction = -0.0005;
muzzleEffect = "BIS_Effects_HeavySniper";
};
//XM2010 //XM2010
class Rem_300Win_Ball: BulletBase class Rem_300Win_Ball: BulletBase