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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add missing MSR SD ammo
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@@ -27,6 +27,7 @@ class 7Rnd_86x70_MSR_SD: 7Rnd_86x70_MSR
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displayName = $STR_DZ_MAG_7RND_MSRSD_NAME;
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displayName = $STR_DZ_MAG_7RND_MSRSD_NAME;
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descriptionShort = $STR_DZ_MAG_7RND_MSRSD_DESC;
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descriptionShort = $STR_DZ_MAG_7RND_MSRSD_DESC;
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picture = "\FHQ_Remington\ammo\ui\i_msr_sd.paa";
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picture = "\FHQ_Remington\ammo\ui\i_msr_sd.paa";
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ammo = "B_86x70_SD";
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};
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};
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class 10Rnd_86x70_MRAD: 5Rnd_86x70_L115A1
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class 10Rnd_86x70_MRAD: 5Rnd_86x70_L115A1
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@@ -463,7 +463,28 @@ class CfgAmmo
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visibleFireTime = 2;
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visibleFireTime = 2;
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cost = 1.2;
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cost = 1.2;
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airFriction = -0.00098;
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airFriction = -0.00098;
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};
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};
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//MSR SD
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class B_86x70_SD: BulletBase
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{
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hit = 23;
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indirectHit = 3;
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indirectHitRange = 0.01;
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cartridge = "FxCartridge_127";
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visibleFire = 0.1;
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audibleFire = 0.1;
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visibleFireTime = 3;
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cost = 20;
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airLock = 1;
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model = "\ca\Weapons\Data\bullettracer\tracer_red";
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caliber = 2.07;
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tracerColor[] = {0,0,0,0};
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tracerColorR[] = {0,0,0,0};
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tracerStartTime = -1;
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airFriction = -0.0005;
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muzzleEffect = "BIS_Effects_HeavySniper";
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};
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//XM2010
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//XM2010
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class Rem_300Win_Ball: BulletBase
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class Rem_300Win_Ball: BulletBase
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