diff --git a/SQF/dayz_code/system/player_monitor.fsm b/SQF/dayz_code/system/player_monitor.fsm index 5d05a3bc7..fa3f61240 100644 --- a/SQF/dayz_code/system/player_monitor.fsm +++ b/SQF/dayz_code/system/player_monitor.fsm @@ -24,7 +24,7 @@ item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.00000 item20[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"}; item21[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"}; item22[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"}; -item23[] = {"Phase_Two",2,4346,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"}; +item23[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"}; item24[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"}; item25[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"}; item26[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"}; @@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000 item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"}; item33[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"}; item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"}; -item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"}; +item35[] = {"Initialize",2,4346,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"}; item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"}; item37[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"}; item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"}; @@ -152,8 +152,8 @@ link77[] = {66,59}; link78[] = {67,15}; link79[] = {68,69}; link80[] = {69,20}; -globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-984.835999,1270.470825,1810.313477,-414.652802,892,880,1}; -window[] = {2,-1,-1,-1,-1,1014,234,1606,234,3,910}; +globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-679.241943,964.876770,1508.830688,-113.169838,892,880,1}; +window[] = {2,-1,-1,-1,-1,910,130,1502,130,3,910}; *//*%FSM*/ class FSM { @@ -1288,7 +1288,10 @@ class FSM " sleep 1;" \n " _counter = _counter + 1;" \n " };" \n - "};"/*%FSM*/; + "};" \n + "" \n + "// light sandstorm effect" \n + "[player,1,1,false] call bis_fnc_sandstorm;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links {