diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp
index 7a40056f4..3c79310d2 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp
@@ -140,14 +140,14 @@ class ItemSandbagLarge : CA_Magazine {
weight = 50;
class ItemActions {
class Build {
- text = "Build H-barrier cube";
+ text = $STR_EPOCH_PLAYER_273_3;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier1_DZ";
};
class Crafting
{
- text = "Craft Triple H-barrier";
+ text = $STR_EPOCH_PLAYER_273_1;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -168,14 +168,14 @@ class ItemSandbagExLarge : CA_Magazine {
weight = 150;
class ItemActions {
class Build {
- text = "Build Triple H-barrier";
+ text = $STR_EPOCH_PLAYER_273_4;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier3_DZ";
};
class Crafting
{
- text = "Craft 5x H-barrier";
+ text = $STR_EPOCH_PLAYER_273_2;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -196,7 +196,7 @@ class ItemSandbagExLarge5x : CA_Magazine {
weight = 200;
class ItemActions {
class Build {
- text = "Build 5x H-barrier";
+ text = $STR_EPOCH_PLAYER_273_5;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier5_DZ";
diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
index ed4c86ef5..29e9a90f8 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
@@ -204,73 +204,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
class Land_wood_wreck_frame : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
- displayName = "Wood Wall ruins";
+ displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_third : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
- displayName = "Wood Wall 1/3 ruins";
+ displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_half : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
- displayName = "Wood Floor 1/2 ruins";
+ displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_floor : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
- displayName = "Wood Floor ruins";
+ displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_quarter : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
- displayName = "Wood Floor 1/4 ruins";
+ displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wreck_cinder: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
- displayName = "Cinder wall ruins";
+ displayName = $STR_CINDER_WALL_WRECK;
removeoutput[] = {{"CinderBlocks",{0,1}}};
};
class Land_wreck_metal_floor: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
- displayName = "Metal Floor ruins";
+ displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
};
class Land_iron_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
- displayName = "iron vein ruins";
+ displayName = $STR_ORE_VEIN_WRECK_IRON;
removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
};
class Land_silver_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
- displayName = "silver vein ruins";
+ displayName = $STR_ORE_VEIN_WRECK_SILVER;
removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
};
class Land_gold_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
- displayName = "gold vein ruins";
+ displayName = $STR_ORE_VEIN_WRECK_GOLD;
removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
};
class Land_ammo_supply_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
- displayName = "Supply Crate";
+ displayName = $STR_EPOCH_BULK_NAME;
removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
};
@@ -799,4 +799,4 @@ class WoodenGate_1: WoodenGate_Base
class Disassembly {
requiredTools[] = {"ItemToolbox"};
};
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp
index 3d6a94811..f822ba127 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp
@@ -15,7 +15,7 @@ class LockboxStorageLocked: Land_A_tent {
};
class LockboxStorage: Land_A_tent {
vehicleClass = "Survival";
- displayName = "Lockbox";
+ displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
@@ -28,6 +28,6 @@ class LockboxStorage: Land_A_tent {
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = public;
- displayName = "Lockbox";
+ displayName = $STR_EPOCH_LOCKBOX;
seedItem = "ItemLockbox";
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp
index b6ba1e4c1..1fee3bd45 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp
@@ -36,7 +36,7 @@ class MetalFloor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3000;
- displayName = "Metal Floor";
+ displayName = $STR_EPOCH_METALFLOOR;
vehicleClass = "Fortifications";
GhostPreview = "MetalFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
@@ -59,7 +59,7 @@ class WoodRamp_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
- displayName = "Wood Ramp";
+ displayName = $STR_EPOCH_WOODRAMP;
vehicleClass = "Fortifications";
GhostPreview = "WoodRamp_Preview_DZ";
};
@@ -72,7 +72,7 @@ class CinderWallHalf_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
- displayName = "Half Cinder Block Wall";
+ displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
@@ -98,7 +98,7 @@ class CinderWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
- displayName = "Cinder Block Wall";
+ displayName = $STR_EPOCH_CINDERBLOCKWALL;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWall_Preview_DZ";
@@ -124,7 +124,7 @@ class CinderWallDoorway_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
- displayName = "Cinder Garage Doorway";
+ displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
@@ -150,7 +150,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
- displayName = "Cinder Doorway";
+ displayName = $STR_EPOCH_BLOCKDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
@@ -177,7 +177,7 @@ class WoodFloor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
- displayName = "Wood Floor";
+ displayName = $STR_EPOCH_FLOORCEILING;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor_Preview_DZ";
@@ -202,7 +202,7 @@ class WoodFloorHalf_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
- displayName = "Wood Floor 1/2";
+ displayName = $STR_EPOCH_FLOORCEILINGHALF;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 2;
@@ -228,7 +228,7 @@ class WoodFloorQuarter_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
- displayName = "Wood Floor 1/4";
+ displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -255,7 +255,7 @@ class WoodLargeWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
- displayName = "Large Wall";
+ displayName = $STR_EPOCH_LARGEWOODWALL;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
@@ -281,7 +281,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
- displayName = "Large Wall Doorway";
+ displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
@@ -306,7 +306,7 @@ class WoodLargeWallWin_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
- displayName = "Large Wall Window";
+ displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWallWin_Preview_DZ";
@@ -331,7 +331,7 @@ class WoodSmallWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
- displayName = "Small Wall";
+ displayName = $STR_EPOCH_WOODWALL;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
@@ -356,7 +356,7 @@ class WoodSmallWallThird_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
- displayName = "Wood Wall 1/3";
+ displayName = $STR_EPOCH_WOODWALLTHIRDPART;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -381,7 +381,7 @@ class WoodSmallWallWin_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
- displayName = "Small Wall Window";
+ displayName = $STR_EPOCH_WALLWITHWINDOW;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallWin_Preview_DZ";
@@ -405,7 +405,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
- displayName = "Small Wall Door";
+ displayName = $STR_EPOCH_WALLWITHDOORWAY;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
@@ -431,7 +431,7 @@ class WoodStairs_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
- displayName = "Wood Stairs";
+ displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{{"PartWoodLumber",2}}};
@@ -446,7 +446,7 @@ class WoodLadder_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 300;
- displayName = "Wood Ladder";
+ displayName = $STR_EPOCH_WOODLADDER;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodLadder_Preview_DZ";
@@ -462,7 +462,7 @@ class WoodStairsRails_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 700;
- displayName = "Wood Stairs Rail";
+ displayName = $STR_EPOCH_WOODSTAIRSRAILS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodStairs_Preview_DZ";
@@ -477,7 +477,7 @@ class WoodStairsSans_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 500;
- displayName = "Wood Stairs Sans";
+ displayName = $STR_EPOCH_WOODSTAIRS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp
index 1b6bac386..f1f5f1819 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp
@@ -133,7 +133,7 @@ class Hedgehog_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
- displayName = "Hedgehog (Steel)";
+ displayName = $STR_BUILT_HEDGEHOG;
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"ItemTankTrap",1}};
@@ -150,7 +150,7 @@ class WorkBench_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
- displayName = "Workbench";
+ displayName = $STR_EPOCH_WORKBENCH;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -181,7 +181,7 @@ class MetalPanel_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 4000;
- displayName = "Metal Panel";
+ displayName = $STR_EPOCH_METALPANEL;
vehicleClass = "Fortifications";
constructioncount = 6;
removeoutput[] = {{"metal_panel_kit",1}};
@@ -197,7 +197,7 @@ class FuelPump_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
- displayName = "Fuel Pump";
+ displayName = $STR_EPOCH_FUELPUMP;
vehicleClass = "Fortifications";
constructioncount = 2;
removeoutput[] = {{"fuel_pump_kit",1}};
@@ -214,7 +214,7 @@ class Fort_RazorWire : BuiltItems {
offset[] = {0,1.5,0.5};
accuracy = 0.3;
mapSize = 5.5;
- displayName = "Wire";
+ displayName = $STR_EPOCH_WIRE;
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
@@ -231,7 +231,7 @@ class Sandbag1_DZ: BuiltItems
offset[] = {0,3,0.5};
mapSize = 2;
armor = 400;
- displayName = "Bag Fence";
+ displayName = $STR_BUILT_SANDBAG;
vehicleClass = "Fortifications";
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
@@ -248,7 +248,7 @@ class BagFenceRound_DZ: BuiltItems
offset[] = {0,1.5,0.5};
mapSize = 2;
armor = 400;
- displayName = "Bag fence (Round)";
+ displayName = $STR_EQUIP_NAME_21_ROUND;
vehicleClass = "Fortifications";
constructioncount = 3;
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
@@ -275,7 +275,7 @@ class Land_HBarrier1_DZ : BuiltItems {
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
mapSize = 2;
- displayName = "H-barrier cube";
+ displayName = $STR_EQUIP_NAME_21_HBARRIER;
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
@@ -285,7 +285,7 @@ class Land_HBarrier3_DZ : BuiltItems {
model = "\ca\misc2\HBarrier3.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
mapSize = 3.5;
- displayName = "H-barrier (short)";
+ displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
GhostPreview = "Land_HBarrier3ePreview";
scope = public;
animated = 0;
@@ -312,7 +312,7 @@ class Land_HBarrier5_DZ:BuiltItems {
model = "\ca\misc2\HBarrier5.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
mapSize = 7;
- displayName = "H-barrier (long)";
+ displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
GhostPreview = "Land_HBarrier5Preview";
scope = public;
animated = 0;
@@ -338,7 +338,7 @@ class Land_HBarrier5_DZ:BuiltItems {
class SandNest_DZ : BuiltItems {
scope = public;
model = "\ca\Misc_E\fortified_nest_small_ep1";
- displayName = "Sandbag Nest";
+ displayName = $STR_EQUIP_NAME_21_NEST;
expansion = 1;
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
mapSize = 5;
@@ -370,7 +370,7 @@ class Supply_Crate_DZE: MiningItems
mapSize = 2;
armor = 40;
- displayName = "Supply Crate";
+ displayName = $STR_EPOCH_BULK_NAME;
vehicleClass = "Fortifications";
@@ -394,6 +394,7 @@ class FireBarrel_DZ:Land_Fire_barrel
cost = 100;
offset[] = {0,2,0.5};
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
+ displayName = $STR_EPOCH_FIREBARREL;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
@@ -412,7 +413,7 @@ class GunRack_DZ: Gunrack1
{
armor = 200;
scope = public;
- displayName = "Gun Rack";
+ displayName = $STR_EPOCH_GUNRACK;
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
transportMaxMagazines = 10;
@@ -428,7 +429,7 @@ class WoodCrate_DZ: Fort_Crate_wood
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
- displayName = "Wood Crate";
+ displayName = $STR_EPOCH_WOODCRATE;
vehicleClass = "Fortifications";
transportMaxMagazines = 50;
transportMaxWeapons = 5;
@@ -471,7 +472,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
armor = 450;
scope = public;
offset[] = {0,3.5,0};
- displayName = "M240 Nest";
+ displayName = $STR_EPOCH_M240NEST;
vehicleClass = "Fortifications";
transportMaxMagazines = 25;
transportMaxWeapons = 4;
@@ -486,7 +487,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
armor = 200;
scope = public;
offset[] = {0,2.5,1};
- displayName = "Canvas Hut";
+ displayName = $STR_EPOCH_CANVASSUNSHADE;
vehicleClass = "Fortifications";
};
class Park_bench1;
@@ -494,7 +495,7 @@ class ParkBench_DZ: Park_bench1
{
scope = public;
offset[] = {0,1.5,0.5};
- displayName = "Wood Bench";
+ displayName = $STR_EPOCH_WOODBENCH;
vehicleClass = "Fortifications";
removeoutput[] = {{"park_bench_kit",1}};
};
@@ -505,7 +506,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
- displayName = "Desert Camo Net";
+ displayName = $STR_EPOCH_DESERTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_net_kit",1}};
};
@@ -516,7 +517,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
- displayName = "Forest Camo Net";
+ displayName = $STR_EPOCH_FORESTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_net_kit",1}};
};
@@ -527,7 +528,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
- displayName = "Large Desert Camo Net";
+ displayName = $STR_EPOCH_LARGEDESERTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_large_net_kit",1}};
};
@@ -538,7 +539,7 @@ class DeerStand_DZ: Land_Misc_deerstand
// destrType = "DestructNo";
scope = public;
offset[] = {0,5,0};
- displayName = "Deer Stand";
+ displayName = $STR_EPOCH_DEERSTAND;
vehicleClass = "Fortifications";
removeoutput[] = {{"deer_stand_kit",1}};
};
@@ -549,7 +550,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
- displayName = "Large Forest Camo Net";
+ displayName = $STR_EPOCH_LARGEFORESTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_large_net_kit",1}};
};
@@ -560,7 +561,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L
armor = 400;
scope = public;
offset[] = {0,6,1};
- displayName = "Rusty Gate";
+ displayName = $STR_EPOCH_RUSTYGATE;
vehicleClass = "Fortifications";
removeoutput[] = {{"rusty_gate_kit",1}};
};
@@ -570,7 +571,7 @@ class OutHouse_DZ: Land_KBud
armor = 200;
scope = public;
offset[] = {0,2.5,1};
- displayName = "Outhouse";
+ displayName = $STR_EPOCH_OUTHOUSE;
vehicleClass = "Fortifications";
transportMaxMagazines = 4;
transportMaxWeapons = 4;
@@ -584,7 +585,7 @@ class StorageShed_DZ: Land_Shed_M01
armor = 1600;
scope = public;
offset[] = {0,4,1};
- displayName = "Storage Shed";
+ displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "Fortifications";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
@@ -598,7 +599,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
scope = public;
offset[] = {0,3,1};
removeoutput[] = {{"ItemCorrugated",1}};
- displayName = "Corrugated Fence";
+ displayName = $STR_EPOCH_CORRUGATEDFENCE;
vehicleClass = "Fortifications";
nounderground = 0;
@@ -610,7 +611,7 @@ class WoodShack_DZ: Land_kulna
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 800;
- displayName = "Wooden Shack";
+ displayName = $STR_EPOCH_WOODSHACK;
vehicleClass = "Fortifications";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
@@ -626,7 +627,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
//cost = 100;
offset[] = {0,5,1};
armor = 800;
- displayName = "Wooden Shed";
+ displayName = $STR_EPOCH_NICEWOODSHED;
vehicleClass = "Fortifications";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
@@ -641,7 +642,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
armor = 200;
scope = public;
offset[] = {0,4.5,0};
- displayName = "Stick Fence";
+ displayName = $STR_EPOCH_STICKFENCE;
vehicleClass = "Fortifications";
};
class ASC_EU_LHVOld;
@@ -650,7 +651,7 @@ class LightPole_DZ: ASC_EU_LHVOld
armor = 200;
scope = public;
offset[] = {0,2.5,0};
- displayName = "Light Pole";
+ displayName = $STR_EPOCH_LIGHTPOLE;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"ItemLightBulb",1}};
};
@@ -660,7 +661,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
armor = 100;
destrType = "DestructBuilding";
scope = public;
- displayName = "Scaffolding";
+ displayName = $STR_EPOCH_SCAFFOLDING;
vehicleClass = "Fortifications";
constructioncount = 6;
animated = 0;
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp
index d8c2c7207..ba758314e 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp
@@ -9,7 +9,7 @@ class ItemKnife_Base : ItemCore
{
class Use
{
- text="Harvest Plant";
+ text= $STR_EQUIP_KNIFE_ACTION;
script="spawn player_harvestPlant;";
};
};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp
index fe1d12fd8..1f7c2f254 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp
@@ -9,12 +9,12 @@ class ItemToolbox : ItemCore
{
class RemoveNet
{
- text="Remove Camo Net";
+ text= $STR_EQUIP_TOOLBOX_ACTION_1;
script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ'],5,'str_epoch_player_8'] call player_removeNearby;";
};
class RemoveTankTrap
{
- text="Remove Tank Trap";
+ text= $STR_EQUIP_TOOLBOX_ACTION_2;
script=";[['Hedgehog_DZ'],1,'STR_EPOCH_ACTIONS_14'] call player_removeNearby;";
};
};
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 6d2ad0213..428bf7a54 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -7786,9 +7786,11 @@
Streamer mode:
+ Streamer Modus:
Hides server watermark and rules feed
+ Blendet das Server Wasserzeichen und die Chatliste aus.
Enabled
@@ -8604,7 +8606,6 @@
Bag Fence
Преграда из мешков с песком
Sacs de sable
- Bag Fence
Val z pytlů
Sandsackwall
@@ -10577,7 +10578,7 @@
Caliber: 7.62x54mm<br/>Rounds: 50<br/>Used in: UK-59
Калибр: 7.62x54мм<br/>Патронов: 50<br/>Используется в: UK-59
- Kaliber: 7.62x54mm<br/>Schuss: 50<br/>Benutzt in: UK-59
+ Kaliber: 7.62x54mm<br/>Schuss: 50<br/>Verwendet in: UK-59
@@ -10587,7 +10588,7 @@
Caliber: 7.62x39mm<br/>Rounds: 75<br/>Used in: RPK
Калибр: 7.62x39мм<br/>Патронов: 75<br/>Используется в: РПК
- Kaliber: 7.62x39mm<br/>Schuss: 75<br/>Benutzt in: RPK
+ Kaliber: 7.62x39mm<br/>Schuss: 75<br/>Verwendet in: RPK
@@ -10611,7 +10612,7 @@
Caliber: 7.62x54mmR<br/>Rounds: 5<br/>Used in: Mosin Nagant
Калибр: 7.62x54mmR<br/>Патронов: 5<br/>Используется в: Мосинка
- Kaliber: 7.62x54mmR<br/>Schuss: 5<br/>Benutzt in: Mosin Nagant
+ Kaliber: 7.62x54mmR<br/>Schuss: 5<br/>Verwendet in: Mosin Nagant
5Rnd. CZ 550 mag.
@@ -10620,7 +10621,7 @@
Caliber: 9,3x62mm<br/>Rounds: 5<br/>Used in: CZ 550
Калибр: 9,3x62мм<br/>Патронов: 5<br/>Используется в: CZ 550
- Kaliber: 9,3x62mm<br/>Schuss: 5<br/>Benutzt in: CZ 550
+ Kaliber: 9,3x62mm<br/>Schuss: 5<br/>Verwendet in: CZ 550
10Rnd. Lee Enfield mag.
@@ -10637,7 +10638,7 @@
Caliber: 11x23mm<br/>Rounds: 15<br/>Used in: Winchester 1866
Калибр: 11x23мм<br/>Патронов: 15<br/>Используется в: Винчестер 1866
- Kaliber: 11x23mm<br/>Schuss: 15<br/>Benutzt in: Winchester 1866
+ Kaliber: 11x23mm<br/>Schuss: 15<br/>Verwendet in: Winchester 1866
@@ -12501,7 +12502,7 @@
Build Corrugated Fence
- Wellblech-Zaun aufbauen
+ Wellblechzaun aufbauen
Установить: Гофрированный забор
Bouw Ribbelplaten hek
Postavit Zvlněný plot
@@ -12529,7 +12530,7 @@
Craft Corrugated Fence
- Wellblech-Zaun herstellen
+ Wellblechzaun herstellen
Создать: Гофрир. забор
Bouw ribbelplaten hek
Vytvořit Zvlněný plot
@@ -12543,7 +12544,7 @@
Craft Metal Panel
- Metallplatte herstellen
+ Metallwand herstellen
Создать: Металлич. панель
Ceëer metalen paneel
Vyrobit Železný panel
@@ -12606,7 +12607,7 @@
Craft Lg Camo Net
- Großes Tarnnetz herstellen
+ Tarnnetz(groß) herstellen
Создать: Lg Camo Net
Creëer groot camouflagenet
Vytvořit Velkou kamuflážní síť
@@ -12636,7 +12637,7 @@
Craft Wood Floor 1/2
- 1/2 Holzboden herstellen
+ Holzboden 1/2 herstellen
Создать: Деревянный пол 1/2
Creëer houten vloer 1/2
Vytvořit 1/2 dřevěné podlahy
@@ -12664,14 +12665,14 @@
Craft Large Wall
- Große Mauer herstellen
+ Große Wand herstellen
Создать: Большая стена
Creëer grote muur
Vytvořit Velkou zeď
Craft Wood Wall
- Holzmauer herstellen
+ Holzwand herstellen
Создать: Деревянная стена
Creëer houten muur
Vytvořit Dřevěnou zeď
@@ -12780,7 +12781,7 @@
Craft Garage Doorway
- Garagentor-Rahmen herstellen
+ Garagentor herstellen
Создать: Проём гаража
Vytvořit Garážový vjezd
@@ -12804,7 +12805,7 @@
Craft Wood Stairs
- Holztreppen herstellen
+ Holztreppe herstellen
Создать: Деревянные ступеньки
Vytvořit Dřevěné schody
@@ -12900,11 +12901,31 @@
Vytvořit Lesní maskovací síť
- Craft Large Sandbag
- Großen Sandsack herstellen
+ Craft H-Barrier
+ H-Barriere herstellen
Создать: Большие мешки с песком
Vytvořit Velké pytle s pískem
+
+ Craft 3x H-Barrier
+ 3x H-Barriere herstellen
+
+
+ Craft 5x H-Barrier
+ 5x H-Barriere herstellen
+
+
+ Build H-Barrier
+ H-Barriere aufbauen
+
+
+ Build 3x H-Barrier
+ 3x H-Barriere aufbauen
+
+
+ Build 5x H-Barrier
+ 5x H-Barriere aufbauen
+
Craft Sandbag Nest
Sandsack-Nest herstellen
@@ -12977,13 +12998,13 @@
Craft Round Fence
- Runden Zaun herstellen
+ Sandsackwall(rund) herstellen
Создать: Круглая ограда
Vytvořit Kulaté oplocení
Build Round Fence
- Runden Zaun aufstellen
+ Sandsackwall(rund) aufstellen
Установить: Круглая ограда
Postavit Kulaté oplocení
@@ -13799,13 +13820,13 @@
Сейф
- Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!
- Persönlicher Tresor: Ein platzierbares Objekt für sehr sichere Aufbewahrung. ACHTUNG!!! Der vierstellige Code zum Öffnen wird nach dem Aufstellen angezeigt, bitte nicht vergessen!
+ A placeable object that is used for very secure storage. Placing your safe will give you a 4 digit number that is used to open the safe, save that number!
+ Ein platzierbares Objekt für sehr sichere Aufbewahrung. Der vierstellige Code zum Öffnen wird nach dem Aufstellen angezeigt, bitte nicht vergessen!
Личный сейф: Перемещаемый объект, который используется в качестве безопасного хранилища. ВНИМАНИЕ!!! Поставив сейф, вы получите 4-х значный код, который необходимо ввести, чтобы открыть сейф, запишите этот код!
Locked Safe
- Abgeschlossener Tresor
+ Tresor
Закрытый сейф
@@ -13968,6 +13989,7 @@
A bag that is applied to soils or to plant tissues (usually leaves) to supply one or more plant nutrients essential to the growth of plants.
+ Ein Beutel mit Dünger, der aus unterschiedlichen Bestandteilen, hauptsächlich Erde und Mineralien, besteht, damit Pflanzen gut gedeihen können.
Pumpkin Seed
@@ -14073,13 +14095,25 @@
Kann mit einem Vorschlaghammer von Steinen gewonnen werden.
Добывается из камней с помощью кувалды.
+
+ gold vein ruins
+ Golderzader
+
+
+ silver vein ruins
+ Silbererzader
+
+
+ iron vein ruins
+ Eisenerzader
+
Chainsaw
Kettensäge
Hermlite 2 Stroke Chainsaw
- Hermlite 2 Trakt Kettensäge
+ Hermlite 2 Takt Kettensäge
Hermlite 2 Stroke Chainsaw (Blue)
@@ -14188,12 +14222,12 @@
Craft Plot Pole
- Grundstücks-Markierung herstellen
+ Grundstücksmarkierung herstellen
Создать: Plot Pole
Deed to a plot of land, similar to a plot pole.
- Erlaubt dir, ein Grundstück zu beanspruchen und eine Grundstücks-Markierung zu setzen.
+ Erlaubt dir, ein Grundstück zu beanspruchen und eine Grundstücksmarkierung aufzustellen.
Letter
@@ -14202,21 +14236,21 @@
Random letter
- Irgend ein Brief
+ Irgendein Brief
Какое-то письмо
Romance Novel
- Roman
+ Schnulzenroman
Любовный роман
Trashy Romance Novel - "The seas are laden with lust and jealousy."
- Schnulzen-Roman - "Ein Meer von Lust und Eifersucht."
+ Schnulzenroman - "Ein Meer von Lust und Eifersucht."
Trashy Romance Novel - "He had a chest of iron, and a heart of gold."
- Schnulzen-Roman - "Er hatte eine starke Brust, und ein Herz aus Gold."
+ Schnulzenroman - "Er hatte eine starke Brust, und ein Herz aus Gold."
Book
@@ -14245,17 +14279,17 @@
Wooden Ramp
- Holz-Rampe
+ Holzrampe
Деревянная рампа
Document used in building a wooden ramp.
- Dokument wird benötigt, um eine Holz-Rampe zu bauen.
+ Dokument wird benötigt, um eine Holzrampe zu bauen.
Документ используемый в строительстве деревянной рампы.
Hotwire Kit
- Aufbrech-Werkzeug
+ Aufbruchwerkzeug
Набор для угона
@@ -14325,12 +14359,12 @@
Corrugated Fence
- Wellblech-Zaun
+ Wellblechzaun
Гофрированный забор
Corrugated Fence: A buildable object used for fortification purposes.
- Wellblech-Zaun: Ein aufbaubares Objekt zur Erstellung einer Befestigung.
+ Wellblechzaun: Ein aufbaubares Objekt zur Erstellung einer Befestigung.
Гофрированный забор: Используется для защитных целей.
@@ -14345,9 +14379,13 @@
Gun Rack Kit
- Waffenregal-Bausatz
+ Waffenregalbausatz
Полка для оружия
+
+ Gun Rack
+ Waffenregal
+
A Gun Rack for 20 weapons.
Ein Waffenregal für 20 Waffen.
@@ -14365,7 +14403,7 @@
Oil Barrel
- Öl-Fass
+ Ölfass
Бочка нефти
@@ -14375,12 +14413,12 @@
Fuel Barrel
- Kraftstoff-Fass
+ Kraftstofffass
Бочка топлива
210 litres of fuel per barrel.
- 210 Liter Kraftstoff-Fass.
+ 210 Liter Kraftstofffass.
210 литров топлива в бочке.
@@ -14390,17 +14428,21 @@
210 litres of fuel per barrel. (Empty)
- 210 Liter Kraftstoff-Fass. (Empty)
+ Leeres 210 Liter Kraftstofffass.
Пустая бочка для топлива.
Fire Barrel Kit
- Feuer-Fass-Bausatz
+ Feuertonne Bausatz
Набор (Источник огня)
+
+ Fire Barrel
+ Feuertonne
+
Fire Barrel
- Feuer-Fass
+ Eine brennende Feuertonne, die wesentlich länger als ein einfaches Lagerfeuer brennt.
Бочка, которую можно поджечь и использовать в качестве источника огня.
@@ -14415,12 +14457,12 @@
Wooden ramp can be used to get air.
- Eine Holz-Rampe kann als Sprungschanze verwendet werden.
+ Eine Holzrampe, die als Sprungschanze verwendet werden kann.
Деревянная рампа поможет вам взлететь.
Plot Pole: A placeable pole that will allow you and your friends to build within a certain radius.
- Grundstück-Markierung: Ein aufbaubares Objekt, dass dir und deinen Freunden erlaubt, in seiner Reichweite zu bauen.
+ Grundstücksmarkierung: Ein aufbaubares Objekt, dass dir und deinen Freunden erlaubt, in seiner Reichweite zu bauen.
Metal Panel
@@ -14432,6 +14474,10 @@
Metallwand: Starke Metallwand für den Schutz der Basis.
Металлическая панель: Прочная металлическая стена, используемая для защиты базы.
+
+ Wire
+ Stacheldraht
+
Deer Stand
Jägerstand
@@ -14444,12 +14490,12 @@
Large Desert Camo Net
- Großes Wüsten-Tarnnetz
+ Wüstentarnnetz (groß)
Большая пустынная камуфляжная сеть
Large Forest Camo Net
- Großes Wald-Tarnnetz
+ Waldtarnnetz (groß)
Большая лесная камуфляжная сеть
@@ -14459,12 +14505,12 @@
Desert Camo Net
- Wüsten-Tarnnetz
+ Wüstentarnnetz
Пустынная камуфляжная сеть
Forest Camo Net
- Wald-Tarnnetz
+ Waldtarnnetz
Лесная камуфляжная сеть
@@ -14474,7 +14520,7 @@
Fuel Pump
- Treibstoff-Pumpe
+ Treibstoffpumpe
Топливный насос
@@ -14518,7 +14564,7 @@
Canvas Sun Shade
- Stoff-Sonnenschutz
+ Stoffsonnenschutz
Солнцезащитный козырёк
@@ -14573,12 +14619,12 @@
Semi secure lockbox.
- Schließkassette.
+ Leicht gesicherte Schließkassette. Der Code besteht aus einer Farbe und 2 Ziffern.
Безопасное хранилище.
Lumber Pack
- Bauholz-Stapel
+ Bauholzstapel
Упаковка пиломатериалов
@@ -14608,12 +14654,12 @@
Plywood Pack
- Sperrholz-Packet
+ Sperrholzpacket
Упаковка фанеры
Plywood in a stack.
- Sperrholz-Stapel.
+ Sperrholzstapel.
Упакованная фанера.
@@ -14638,7 +14684,7 @@
Sledgehammer Head
- Vorschlaghammer-Kopf
+ Vorschlaghammerkopf
Боёк кувалды
@@ -14648,102 +14694,102 @@
Sledgehammer Handle
- Vorschlaghammer-Griff
+ Vorschlaghammergriff
Ручка кувалды
Combine with a head to make a Sledgehammer.
- Zusammen mit einem Vorschlaghammer-Kopf ergibt es einen Vorschlaghammer.
+ Zusammen mit einem Vorschlaghammerkopf ergibt es einen Vorschlaghammer.
Объедините с бойком, чтобы получить кувалду.
Water Bottle (1oz)
- Wasserflasche (1oz)
+ Wasserflasche (100ml)
Бутылка воды (1 унция)
Water Bottle with 1oz of water.
- Wasserflasche mit 1oz Wasser.
+ Wasserflasche mit 100ml Wasser.
Бутылка с 1 унцией воды.
Water Bottle (2oz)
- Wasserflasche (2oz)
+ Wasserflasche (200ml)
Бутылка воды (2 унции)
Water Bottle with 2oz of water.
- Wasserflasche mit 2oz Wasser.
+ Wasserflasche mit 200ml Wasser.
Бутылка с 2 унциями воды.
Water Bottle (3oz)
- Wasserflasche (3oz)
+ Wasserflasche (300ml)
Бутылка воды (3 унции)
Water Bottle with 3oz of water.
- Wasserflasche mit 3oz Wasser.
+ Wasserflasche mit 300ml Wasser.
Бутылка с 3 унциями воды.
Water Bottle (4oz)
- Wasserflasche (4oz)
+ Wasserflasche (400ml)
Бутылка воды (4 унции)
Water Bottle with 4oz of water.
- Wasserflasche mit 4oz Wasser.
+ Wasserflasche mit 400ml Wasser.
Бутылка с 4 унциями воды.
Water Bottle (5oz)
- Wasserflasche (5oz)
+ Wasserflasche (500ml)
Бутылка воды (5 унций)
Water Bottle with 5oz of water.
- Wasserflasche mit 5oz Wasser.
+ Wasserflasche mit 500ml Wasser.
Бутылка с 5 унциями воды.
Water Bottle (6oz)
- Wasserflasche (6oz)
+ Wasserflasche (600ml)
Бутылка воды (6 унций)
Water Bottle with 6oz of water.
- Wasserflasche mit 6oz Wasser.
+ Wasserflasche mit 600ml Wasser.
Бутылка с 6 унциями воды.
Water Bottle (7oz)
- Wasserflasche (7oz)
+ Wasserflasche (700ml)
Бутылка воды (7 унций)
Water Bottle with 7oz of water.
- Wasserflasche mit 7oz Wasser.
+ Wasserflasche mit 700ml Wasser.
Бутылка с 7 унциями воды.
Water Bottle (8oz)
- Wasserflasche (8oz)
+ Wasserflasche (800ml)
Бутылка воды (8 унций)
Water Bottle with 8oz of water.
- Wasserflasche mit 8oz Wasser.
+ Wasserflasche mit 800ml Wasser.
Бутылка с 8 унциями воды.
Water Bottle (9oz)
- Wasserflasche (9oz)
+ Wasserflasche (900ml)
Бутылка воды (9 унций)
Water Bottle with 9oz of water.
- Wasserflasche mit 9oz Wasser.
+ Wasserflasche mit 900ml Wasser.
Бутылка с 9 унциями воды.
@@ -14956,11 +15002,11 @@
No items in buying list
- Keine Gegenstände in der Kaufliste
+ Keine Gegenstände in der Kaufliste.
No items in selling list
- Keine Gegenstände in der Verkaufsliste
+ Keine Gegenstände in der Verkaufsliste.
Нет ничего на продажу
@@ -15078,13 +15124,16 @@
You purchased a %1, the key has been added into your backpack.
+ Du hast ein %1 gekauft, der Schlüssel wurde deinem Rucksack hinzugefügt.
You purchased a %1, the key has been added into your %2.
+ Du hast ein %1 gekauft, der Schlüssel wurde deinem %2 hinzugefügt.
You purchased a %1, the key has been added to your toolbelt.
-
+ Du hast ein %1 gekauft, der Schlüssel wurde deinem Gürtel hinzugefügt.
+
Sold %1 items from your backpack
Du hast %1 Gegenstände aus deinem Rucksack verkauft.
@@ -15255,7 +15304,7 @@
Attachments
- Zubehör
+ Erweiterungen
Вложения
Accesorios
Accessoires
@@ -15271,153 +15320,207 @@
Metal Floor
+ Metallboden
Cinder Wall Half
+ Betonwand (Halb)
Cinder Wall Full
+ Betonwand (Komplett)
Half height cinder block wall.
+ Eine Betonwand die nur zur Hälfte aufgebaut wurde.
Full height cinder block wall.
+ Eine komplett aufgebaute Betonwand.
Cinder Doorway
+ Beton-Türrahmen
Cinder block doorway.
+ Ein Türdurchgang aus Beton.
Cinder Garage Doorway
+ Beton-Garagentürrahmen
Cinder block garage doorway.
+ Ein Garagentürrahmen aus Beton.
Floor/Ceiling
+ Holzboden/Decke
Floor/Ceiling 1/2
+ Holzboden/Decke 1/2
Floor/Ceiling 1/4
+ Holzboden/Decke 1/4
Wooden floor can also be used as a ceiling.
+ Holzboden der auch als Decke genutzt werden kann.
Wooden Stairs
+ Holztreppe
Wooden Stairs w/ supports
+ Holztreppe (verstärkt)
Wooden stairs with supports.
+ Holztreppe mit verstärkten Balken.
+
+
+ Wood Stairs Rail
+ Holztreppe mit Geländer
Wooden Ladder
+ Holzleiter
Wooden Wall
+ Holzwand
Wall constructed out of plywood and lumber.
+ Eine Holzwand aus bestehend Sperr- und Bauholz.
Wooden Wall 1/3
+ Holzwand (1/3)
Third wall constructed out of plywood and lumber.
+ Holzwand (1/3) aus bestehend Sperr- und Bauholz.
Wall w/ Window
+ Holzwand (Fenster)
Wall with window constructed out of plywood and lumber.
+ Holzwand mit Fenster bestehend aus Sperr- und Bauholz.
Wall w/ Doorway
+ Holzwand (Türrahmen)
Wall with doorway constructed out of plywood and lumber.
+ Holzwand mit Türgang bestehend aus Sperr- und Bauholz.
Wall w/ Door
+ Holzwand (Tür)
Wall w/ Door Locked
+ Holzwand (Tür verschlossen)
Wall with locked door constructed out of plywood and lumber.
+ Holzwand mit verschlossener Tür bestehend aus Sperr- und Bauholz.
Wall with door constructed out of plywood and lumber.
+ Holzwand mit Tür bestehend aus Sperr- und Bauholz.
Wooden Garage Door
+ Holzgaragentür
Garage door constructed out of plywood and lumber.
+ Holzgaragentür bestehend aus Sperr- und Bauholz.
Wooden Garage Door Locked
+ Holzgaragentür (verschlossen)
Garage door with combination lock.
+ Holzgaragentür (mit Zahlenschloss)
Large Wooden Wall
+ Große Holzwand
Large wall constructed out of plywood and lumber.
+ Eine große Holzwand aus bestehend Sperr- und Bauholz.
Large Wall w/ Window
+ Große Holzwand (Fenster)
Large wall with window constructed out of plywood and lumber.
+ Eine große Holzwand mit Fenster bestehend aus Sperr- und Bauholz.
Large Wall w/ Doorway
+ Große Holzwand (Türrahmen)
Large wall with doorway constructed out of plywood and lumber.
+ Eine große Holzwand mit Türdurchgang bestehend aus Sperr- und Bauholz.
Large Wall w/ Door
+ Große Holzwand (Tür)
Wall with door constructed out of plywood and lumber.
+ Große Holzwand mit Tür bestehend aus Sperr- und Bauholz.
Large Wall w/ Door Locked
+ Große Holzwand (Tür verschlossen)
Wall with combination lock door constructed out of plywood and lumber.
+ Große Holzwand mit verschlossener Tür bestehend aus Sperr- und Bauholz.
Sandbag Fence (Round)
+ Sandsack(rund)
Sandbag Nest
+ Sandsacknest
A buildable fortification object, can be removed.
+ Eine Sandsackbefestigung, die wieder abgebaut werden kann.
Sandbag Cube (H-barrier)
+ Sandsack (H-Barriere)
Hesco barrier: A buildable object that is used for fortification purposes.
+ Hesco Barriere(Schanzkorb): Ein Objekt, das zum Ausbau und zur Befestigung von Basen dient.
Sandbag Cube (3x H-barrier)
+ Sandsack (3x H-Barriere)
Sandbag Cube (5x H-barrier)
+ Sandsack (5x H-Barriere)
Aluminum
@@ -15678,7 +15781,7 @@
Officer Suit
- Offizier Anzug
+ Offiziers Anzug
Униформа офицера
@@ -15774,42 +15877,52 @@
Bandit Outfit
+ Banditen Kleidung
Bandit Camo
+ Banditen Tarn
Bandit Camo Outfit
+ Banditen Tarnkleidung
Bandit Gunner
+ Banditen Kanonier
Bandit Gunner Outfit
+ Banditen Kanonier Kleidung
Bandit Sniper
+ Banditen Scharfschütze
Bandit Sniper Outfit
+ Banditen Scharfschützen Kleidung
Bandit Baklava
Bandit Baklava Outfit
+ Banditen Baklava Kleidung
Bandit Mask
Bandit Mask Outfit
+ Banditen Kleidung mit Maske
Bandit Hat
Bandit Hat with Baklava
+ Banditen Kleidung mit Mütze
Bandit Annie
@@ -15969,8 +16082,8 @@
Босс
- Team Leader
- Лидер группы
+ Boss
+ Босс
Cooper
@@ -15990,112 +16103,145 @@
USMC Officer
+ USMC Offizier
USMC Soldier
+ USMC Soldat
USMC Pilot
Camo Teamleader
+ Tarn Anführer
Camo Recon
+ Tarn Aufklärer
Camo Marksman
+ Tarn Scharfschütze
Camo Assault
+ Tarn Angriff
RU Soldier
+ RU Soldat
RU Officer
+ RU Offizier
RU Camo
+ RU Tarn
RU Commander
+ RU Kommandant
MVD Soldier
+ MVD Soldat
Terrorist Camo
+ Terroristen Tarn
Ins Commander
+ Ins Kommandant
Ins Crewman
+ Ins Besatzungsmitglied
CDF Soldier
+ CDF Soldat
Assistant
Doctor
+ Doktor
Worker 1
+ Arbeiter 1
Worker 2
+ Arbeiter 2
Worker 3
+ Arbeiter 3
TK Citizen 1
+ TK Bürger 1
TK Citizen 2
+ TK Bürger 2
TK Citizen 3
+ TK Bürger 3
TK Citizen 4
+ TK Bürger 4
TK Soldier
+ TK Soldat
TK GUE Soldier
+ TK GUE Soldat
CZ Soldier
+ CZ Soldat
US Soldier
+ US Soldat
UN Soldier
+ US Soldat
UN Commander
+ UN Kommandant
GER Recon
+ GER Aufklärer
BAF Officer
+ BAF Offizier
BAF Soldier
+ BAF Soldat
Camo Sapper
+ Tarn Pionier
Armor
- Panzer
+ Panzerung
Blindati
Blindado
Blindé
@@ -16414,7 +16560,7 @@
Plot Friends
- Plot Freunde
+ Plot-Freunde
You cannot build on a road.
@@ -16430,7 +16576,7 @@
Object is placed too far away from where you started building (within %1 meters)
- Das Objekt befindet sich zu weit entfernt vom Ort wo es begonnen wurde zu bauen (innerhalb %1 Meter).
+ Das Objekt befindet sich zu weit entfernt vom Ort, wo es begonnen wurde zu bauen (innerhalb %1 Meter).
@@ -16525,13 +16671,14 @@
You need matches to build a fireplace
- Du brauchst Zündhölzer um ein Lagerfeuer zu bauen.
+ Du brauchst Streichhölzer um ein Lagerfeuer zu bauen.
M107
Anti-materiel sniper rifle, 12.7x99 mm caliber round.
+ Anti-materiel Scharfschützengewehr vom Kalibier 12.7x99 mm.
20Rnd. SCAR mag.
@@ -16578,9 +16725,51 @@
Rádiós Bomba
Ładunki wybuchowe
Взрывчатка
- Sprengladungen
+ Sprengladung
Nálože plastické trhaviny
梱包爆薬
+
+ Wood Wall ruins
+ Holzwandtrümmer
+
+
+ Wood Floor ruins
+ Holzbodentrümmer
+
+
+ Cinder wall ruins
+ Betontrümmer
+
+
+ Metal Floor ruins
+ Metallbodentrümmer
+
+
+ Harvest Plant
+ Pflanze ernten
+
+
+ Remove Camo Net
+ Tarnnetz entfernen
+
+
+ Remove Tank Trap
+ Panzersperre entfernen
+
+
+
+ Winter Ghillie Suit
+ Winter-Ghillie-Anzug
+ Зимний маскировочный костюм
+
+
+ A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.
+ Маскировочный халат типа «леший». Можно распаковать и надеть.
+ Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.
+ Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.
+ Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.
+ Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.
+