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Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following: Sets up a "default" set of compiles that are the minimum needed for maintain_area.sqf and custom scripts to utilize the gem based currency that @icomrade added. maintain_area.sqf: This will now utilize the gem based currency system. Removed the redundant Z_Vehicle and replaced it with the Epoch built in DZE_myVehicle z_at_buyItems: Code tidying and optimization z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle allowed us to remove some now useless code. z_at_getVehicleItems: Removed the nearestObjects check for your vehicle since we now do z_checkCloseVehicle on Advanced trading start up.
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@@ -15192,15 +15192,15 @@
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<German>Preis zum Instandsetzen von %1 Objekten: %2 %3</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
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<English>Success! %1 objects maintained for %2 %3.</English>
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<English>Success! %1 objects maintained for %2 %3</English>
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<German>Du hast %1 Objekte erfolgreich instandgesetzt für %2 %3.</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE">
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<English>Price to force maintain %1 objects: %2 %3.</English>
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<English>Price to force maintain %1 objects: %2 %3</English>
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<German>Instandsetzen erzwingen: Preis für %1 Objekten: %2 %3</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
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<English>Failed to maintain %1 objects. You need %2 %3.</English>
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<English>Failed to maintain %1 objects. You need %2 %3</English>
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<German>Instandsetzen von %1 Objekten fehlgeschlagen. Du brauchst %2 %3</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
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