Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
This commit is contained in:
oiad
2016-10-28 00:00:51 +13:00
parent f92d84f720
commit a9b4a79a77
16 changed files with 232 additions and 234 deletions

View File

@@ -204,6 +204,14 @@ if (!isDedicated) then {
player_enterCode = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\player_enterCode.sqf";
FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
if (Z_SingleCurrency) then {
SC_fnc_addCoins = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\SC_fnc_addCoins.sqf");
SC_fnc_removeCoins = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\SC_fnc_removeCoins.sqf");
};
// Advanced trading default inits for maintaining, Advanced Trading and custom scripts to utilize gem based currency.
call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\AdvancedTrading\defaultInit.sqf";
dayz_losChance = {
private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
_agent = _this select 0;
@@ -933,4 +941,4 @@ dayz_engineSwitch = {
PVDZ_send = [_vehicle,"SetEngineState",[_vehicle,_state]];
publicVariableServer "PVDZ_send";
};
};
};