Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
This commit is contained in:
oiad
2016-10-28 00:00:51 +13:00
parent f92d84f720
commit a9b4a79a77
16 changed files with 232 additions and 234 deletions

View File

@@ -20,8 +20,8 @@ if (!_justChecking) then {
if (count _moneyInBackpack > 0) then {
_nil = [unitBackpack _player, _moneyInBackpack, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
};
if (!isNull Z_vehicle && count _moneyInVehicle > 0) then {
_nil = [Z_vehicle, _moneyInVehicle, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
if (!isNull DZE_myVehicle && count _moneyInVehicle > 0) then {
_nil = [DZE_myVehicle, _moneyInVehicle, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
};
};