Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
This commit is contained in:
oiad
2016-10-28 00:00:51 +13:00
parent f92d84f720
commit a9b4a79a77
16 changed files with 232 additions and 234 deletions

View File

@@ -105,8 +105,8 @@ if (_selection == 2) then { //gear
};
if (_selection == 1) then { //vehicle
if (!isNull Z_vehicle) then {
_freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
if (!isNull DZE_myVehicle) then {
_freeSpace = [DZE_myVehicle,0,0,0,0] call Z_calcFreeSpace;
_allowedMags = _freeSpace select 1;
_allowedWeapons = _freeSpace select 2;
_allowedBackpacks = _freeSpace select 3;