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https://github.com/EpochModTeam/DayZ-Epoch.git
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Optimize some createVehicleLocal
https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
This commit is contained in:
@@ -146,7 +146,8 @@ if (_enoughMoney) then {
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_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
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_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
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};
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};
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -127,7 +127,8 @@ if (_finished) then {
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};
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};
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//place vehicle spawn marker (local)
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -104,7 +104,8 @@ if (_qty >= _qty_in) then {
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};
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};
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//place vehicle spawn marker (local)
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -132,7 +132,8 @@ if (_finished) then {
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};
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};
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//place vehicle spawn marker (local)
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -110,7 +110,8 @@ if (_qty >= _qty_in) then {
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};
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};
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//place vehicle spawn marker (local)
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -131,7 +131,8 @@ if (_finished) then {
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};
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};
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//place vehicle spawn marker (local)
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -130,7 +130,8 @@ if (_finished) then {
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};
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};
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//place vehicle spawn marker (local)
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -117,7 +117,8 @@ if (_qty >= _qty_in) then {
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};
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};
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//place vehicle spawn marker (local)
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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[_part_out,_sign] call fn_waitForObject;
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@@ -31,7 +31,7 @@ _fires = [
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{
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{
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_type = _x select 0;
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_type = _x select 0;
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_object = _type createVehicleLocal (_x select 1);
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_object = _type createVehicleLocal [0,0,0];
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_object setDir (_x select 2);
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_object setDir (_x select 2);
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_object setPos (_x select 1);
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_object setPos (_x select 1);
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_object allowDamage false;
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_object allowDamage false;
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